Open World Building, Survival & Crafting Kit for Mobile & PC
Unity · Templates
Quick Links 💫 FREE 4.5 Hour Tutorial - DOTS-based survivors game (Great Intro to ECS) Online Documentation - Requires Invoice Validation Online Documentation - Public Preview Integrations Page - Libraries & Assets that work great with DOTS Survivors Included in This Asset 🎁 All project files from complete game: DOTS Survivors ECS-based source code by Johnny of Turbo Makes Games Art & Sound custom made by Cille and Emil of Penzilla Design Documentation site access detailing all core concepts of game's architecture Video overviews of core concepts showcasing code and editor configuration AI Integration - New in Version 1.3 🤖 Native LLM integration via "AI Skills" these help your AI agents better understand the project and can make changes more accurately while consuming fewer tokens/credits Source Markdown documentation are now shipped in the package, this is so AI agents can reference the documentation from within the project You do not need to use AI or LLM tools to get the most out of this asset. These changes are there for those who wish to use these tools to aid their learning and creation processes Game Features 🚀 12 Weapons - each with their own unique behavior and upgrade path 12 Passive abilities - modifies various stats on player and their weapons, upgraded through leveling 12 Weapon Evolutions 6 Characters to play as inspired by the hosts of The Hot Path Show and their respective pets! 15 Enemy types with up to 4 color variations for a total of 42 unique enemies Visual and strength enhancements on boss enemies Enemy spawn waves and special events (plant circle, enemies that move as a group) 3 Stages to explore - The Moon, Mars, and Venus Items - Health, Money, Gems, and of course... SUPPLY CRATES! Full Spanish localization ECS Concepts Implemented 🧬 Examples of all data component types - unmanaged, shared, cleanup, tag, flag, enableable, dynamic buffer, singleton, and blob assets Bridges between ECS and GameObjects Shader-based animations controlled via material override components Entity interaction system for raising events between different entities ISystem & SystemBase systems Editor World Systems Multithreaded jobs Gameplay pausing Integration with managed UI, SFX, and VFX Keyboard and controller input via input system Interesting uses of authoring and baking Multiple approaches to ECS prefab management DOTS Physics - character movement, collision events, and spatial queries And a whole lot more! Documentation 📚 Full API documentation of all 517 custom types Detailed written documentation core systems and features Explanations of common programming patterns Video documentation further detailing important aspects of the project Information on how to extend or reskin the project to make it your own Highlights edge-cases and workarounds necessary for implementing certain gameplay features with ECS in Unity 6 Third-Party Integrations 🤝 Steam via Steamworks .NET Behavior Designer Pro State Designer Scriptable Sheets ECS Order Graph Other Information 🔮 DOTS Survivors was developed using Unity 6 and is intended to maintain compatibility through the Unity 6 generation. DOTS Survivors is confirmed fully working without errors or warnings on the latest LTS version (6.3) and the latetst Supported version (6.6). Project runs on Windows, MacOS, and Linux Stats for nerds: 196 - Data Components 119 - Systems 121 - Authoring Scripts 35 - Other MonoBehaviours 28 - C# Classes, Structs, and Enums 12 - ScriptableObject Types 6 - Job structs 1 - Instance of Custom Inheritance 1 - Awesome Game