RPG Poly Pack - Bundle
Unity · 模型
Vertigo Tactical FPS Map is a multi-level construction-site environment designed for tactical FPS prototyping, urban exploration, and cinematic scenes. The package contains individually placeable environment meshes organized into eight sections. Each model has its own OBJ container and prefab. An assembled demo scene is included to showcase the complete layout. Every prefab includes an assigned material, a bottom-center pivot, an identity root transform, and a static non-convex MeshCollider. The package uses Unity Standard materials and supports the Built-in Render Pipeline only. It does not include gameplay scripts, characters, weapons, animations, URP/HDRP materials, or LOD variants Unity version: 6000.2.13f1 Supported render pipeline: Built-in Render Pipeline only External dependencies: None Runtime scripts: 0 Demo scenes: 1 Scale: 1 Unity unit = 1 meter Unique mesh prefabs: 567 Individual OBJ model containers: 567 Organization: 8 environment sections Materials: 261 Unity Standard materials Textures: 250 lossless PNG textures Total vertices: 1,933,653 Total polygons: 1,438,486 triangles (all geometry is triangulated) Polygon count per model: minimum 2, average 2,537.01, maximum 82,684 triangles Texture dimensions: - 1024x1024: 103 - 512x512: 40 - 256x256: 33 - 128x128: 29 - 64x64: 25 - 128x2048: 13 - 32x32: 3 - 128x256: 1 - 2048x2048: 1 - 256x128: 1 - 64x32: 1 Texture map types: Base Color (Diffuse) only UV mapping: Yes, UV0 on all 567 models Rigging: No Animation count: 0 Animation type: None LOD information: No LOD variants included Colliders: 567 static non-convex MeshColliders, one per prefab Prefab transforms: position 0, rotation 0, scale 1 Mesh pivots: bottom-center The package includes Documentation/Technical_Details.txt with per-prefab vertex count, triangle count, assigned material, texture name, texture dimensions, and texture map type.