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Dash Core Endless Runner

Dash Core Endless Runner · Unity 插件 · Preview 1

Asset description

📘 Official Online Documentation Dash Core is a production-ready, highly optimized endless runner framework engineered for AAA-quality mobile and PC games. Built on a strict event-driven architecture, it completely eliminates physics overhead and garbage collection spikes, delivering a rock-solid 60+ FPS across all devices. Whether you are a solo developer or a full-scale studio, Dash Core provides a massive head start with its custom Editor tooling, dynamic environmental systems, and heavily optimized runtime mechanics. Core Features & Systems: Advanced Editor Tooling (Command Center): Forget manual setup. Use our automated Setup Hub to dynamically inject ScriptableObjects, assemble prefabs, calculate offsets for gadgets, and generate your entire scene hierarchy with full Undo support. Curved World Shader: A pure GPU-driven vertex displacement shader. Achieve the classic planetary or curved runner aesthetic with zero physics calculation overhead. Fully supports PBR standard lighting. Kinematic Trajectory & Motion Synthesis: A custom kinematic character controller that overrides default rigidbodies for tight, responsive controls. Includes professional-grade mechanics like Jump Buffering and Coyote Time for frictionless gameplay. Zero-Allocation Runtime: Built with extensive Object Pooling for terrain segments, coins, and gadgets. The memory remains completely fragmented-free during endless treadmill generation. Dynamic Smart Spawning: A built-in AI director manages biome transitions and gadget spawning, ensuring the player never faces impossible obstacles while preventing item clustering. Decoupled Cinematic Camera: A highly advanced motion tracker utilizing Perlin Noise and cumulative trauma algorithms to generate cinematic impacts and seamless FOV transitions. Encrypted Save & Economy System: Protect your game's economy. All player progression and session data are heavily encrypted using AES-128/256 standards before hitting the disk. Clean, Data-Driven Architecture: No hardcoded strings. Animation hashes, audio profiles, and item configurations are strictly separated into ScriptableObjects, making the framework extremely modular and easy to extend. Architecture: 100% Event-Driven and highly decoupled framework. No direct system dependencies. Memory Management: Zero runtime allocation. Advanced object pooling used for all terrain segments, coins, and gadgets (TerrainPoolManager, ItemPoolManager). Custom Editor Tooling: Includes DashCoreCommandCenter and DashCoreSetupHub for automated prefab generation, stat balancing, dynamic offset calculations, and safe undo registration. Rendering & Shaders: Custom GPU-driven Curved World Shader (CurvedWorld_StandardLit). Full PBR support with zero physics overhead (no curved colliders needed). Character Controller: Custom Kinematic Trajectory Motor (bypasses default Rigidbody issues). Features AAA mechanics including Jump Buffering, Coyote Time, and Lateral Impact Scanning. Animation System: Optimized MotionSynthesizer using pre-calculated Hash IDs instead of strings to eliminate Garbage Collection (GC) spikes. Input Handling: Unified GestureInterpreter natively supporting mobile swipes/touches and PC debug inputs within the same layer. Spawning Logic: Smart AI Spawning with a "Pity System" for gadgets, and dynamic Parabolic Kinematics that calculate coin arcs perfectly matched to the player's actual jump velocity. Security: Built-in Data Encryptor utilizing AES-128/256-bit standards to secure player data, session stats, and in-game economy. UI Performance: Independent GameSessionManager with a custom UI Update Tick Rate to save CPU cycles on mobile devices. Dependencies: No third-party plugins required.

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