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Gita Assets

2D Characters - Top View Character

2D Characters - Top View Character · Unity 素材 · Preview 1

Asset description

⚠️ Spine-Unity • Spine is required to use this package • Install Spine v4.3 in your Unity project (download link in the guide document) • Make sure to review the Spine license carefully ​ A top-view character asset pack optimized for arcade and casual games. This pack includes 8 unique base characters, each with 4 different skins, providing a total of 32 playable characters. Designed especially for brick breaker, arcade, and hyper-casual games, each character features a clear silhouette and strong visual identity. All characters are built with a modular, separated structure for smooth animation workflows, and come with Spine animation source files ready for real game production. ​ AT A GLANCE ✅ Designed for Top-View games ✅ 8 characters × 4 skins = 32 total characters ✅ Optimized for brick breaker & arcade gameplay ✅ High-quality visuals with strong character personality ✅ Modular structure for easy animation ​ WHAT'S INSIDE Animations Included • Idle • Ball Shooting Built with Spine for easy customization and animation expansion. ​ Files Included • Editable Spine files • Individual sprite frames (PNG) ∘ Usable without Spine ∘ 💡 Each character includes individual PNG frames. Frames must be manually placed and animated in your game engine. • Properly aligned for top-view gameplay ​ A production-ready character pack to quickly build fun and expressive top-view games. ​ Original Spine File Included The package includes ready-to-use part sets and original Spine source files. Spine Editor users can modify their own parts using the originals included in the asset. Please note that editing the original files requires a Spine Pro license (the originals use meshes). ​ ⚠️ Spine License NoticeThis asset package contains animations created with Spine, which run via the Spine-Unity runtime. ​ • According to the official Spine Editor License (2.4 Requirements), a Spine Editor license is required when you integrate the Spine runtime into your project to build and distribute a game or software. ​ • When a license is required: Building / distributing a game that includes the runtime → Required Editing the .spine source files / creating new content → Required (Professional) ​ • When a license is NOT required: Evaluating or testing the runtime Distributing a product as-is, without modification ​ REFERENCES • License Agreement: Spine Editor License • Pricing / Purchase: Spine Purchase ​ UPDATES & CONTACT ​ 🚫 Assets may be AI-modified or used to generate images for a single project only. AI model training and redistribution or resale of original or derivative assets are prohibited. • Spine-Unity Version :Spine runtime v4.3

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