ATPC: Advanced Third Person Camera
Unity · 插件
Results don’t have to be merely promised. They can be experienced. Still unsure? Try the tool and discover its full potential firsthand. TEST BEFORE BUY The Built-in Render Pipeline is no longer supported. Summary If you're creating a Top-Down game and struggling to find the best camera for your game and don't want the extremely heavy and complicated cameras of an asset store, you need a lightweight and easy integration solution... Then Ultimate Top-Down Camera Controller is what you need, Features with just few clicks you can have a powerfull camera controller with Orbit, Vertical Offset, Zooming, Lock/Unlock, Occlusion for trees and interiors, Target Focus, Camera Shake Events and a Auto Reset system. This package comes with an amazing shader created using Amplify Shader Editor for tree leaves that comes with a wind effect that you can set up in the material properties and with an amazing transparency effect for the leaves, and a powerfull surface shader created with Shader Graph that supports opaque fake transparency and smart UV mapping. Support Everything is well documented, super easy to integrate, and does not require any level of programming knowledge; it's simple; drag and drop and set up a few things, and done, you'll have the most powerful camera you can get. Need help?Author's Note This system was created by a super small one-person indie studio. So please leave your review after you buy! IMPORTANT The system requires that the project have Cinemachine 3. You can easily and download for free in the Package Manager. What the Package contains? Demo Scene that you can see how it's integrated. Camera Controller with Cinemachine 3. Custom Shader and Material for Tree Leaves. Custom Shader and Material for Surfaces. Custom Tree Model and Prefab ready for use. IMPORTANT You can use the default Inputs of change the Inputs to anything you like! Don't wait to start your Top-Down game; you can worry about a lot of things, but camera? Not anymore. Read the documentation HERE. Happy game-making! Camera System: Target Occlusion Highlight Inputs Rotation Vertical Offset Zooming Camera Lock/Unlock Reset Tree Procedural Occlusion Building Procedural Occlusion Focus Target Camera Shake Events Custom Shader and Material: Wind Effect Custom Color Transparency Smart UV mapping Custom Tree Model: Pine Tree Model Prefab ready to use Compatibility: URP Support HDRP Support The .unitypackages with the upgrade files can be found inside the main package. This tool requires Unity Editor version 6000.5+ This system contains a custom shader for the transparency of the trees and buildings that requires the correct render pipeline version. Inside the main folder, you can find the upgrade for URP 17.5 and HDRP 17.5 If you have any trouble converting the shader and materials, please get in touch.