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AstarIT Traffic CA Traffic System

AstarIT Traffic CA Traffic System · Unity 插件 · Preview 1

Asset description

AstarIT Traffic turns a rigorously-defined traffic-flow model into a drop-in Unity system. Instead of ad-hoc waypoint followers, vehicles are driven by a Nagel–Schreckenberg cellular automaton extended with spatial anticipation, comfortable braking, slow-start, lane-changing and intersection right-of-way. The result is traffic that behaves like traffic — queues that form and dissolve, jams that propagate backward, gaps that open for merges — and is fully deterministic and reproducible from a seed. The simulation core ships as a compiled, obfuscated .NET Standard 2.1 DLL with a small, stable public API. Your project talks to it through a thin, event-driven MonoBehaviour layer, so the model and the rendering are cleanly separated: you can restyle the visuals, swap car models, or drive your own gameplay off the simulation events without touching the model. Motion is rendered with snapshot interpolation and a clamped cubic-Hermite curve, so discrete cell hops read as continuous driving on straights and lane changes. Left/right turns get an L-shaped sample path at junctions to reduce diagonal cut-through. Two built-in visual presets (Background / CloseUp) and pace presets (Urban / ClearIntersection) let you tune for distant ambient traffic or closer cameras without touching the model. WHAT'S INCLUDED • AstarIT.Traffic runtime + editor scripts (full source of the Unity integration layer) • AstarIT.Traffic.Core.dll — protected simulation core (.NET Standard 2.1) • Eight demo scenes: compact 4-way, 2-lane and 4-lane intersections, highway link, two T-junctions, ring road, 2-lane arterial • Vehicle prefabs for Light, Cargo, Bus, Wagon • Manual, Quick Start, Integrations/ROAD_TOOLS.md, Third-Party Notices GREAT FOR Driving/parking games, city builders, management sims, ambient city traffic, urban-planning visualizations, and deterministic testing / analytics sandboxes. SUPPORT • Built and tested on Unity 6000.4.7f1 (Built-in materials included; URP: assign your own materials) • No third-party runtime dependencies; Api Compatibility Level .NET Standard 2.1 • Protected obfuscated core DLL + open Unity adapter source (asmdefs included) • Deterministic seeded simulation; event API: spawn / move / road-switch / crash / despawn • Multi-lane roads, signalized intersections, lane changing, accidents, physics-reactive wrecks (opt-in) • Editor tools: Traffic Editor, Validate Network, Quick Network, Path Adapter, one-click demos, live stats • Visual presets: Background / CloseUp; pace presets: Urban / ClearIntersection • Not DOTS/ECS — city-block scale (tens–hundreds of vehicles), not 10k crowds • Demo camera uses legacy Input Manager (set Active Input Handling to Both if needed)

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