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Gita Assets

Procedural Cube World

Procedural Cube World · Unity 插件 · Preview 1

Asset description

Online Documentation (Google Drive) Full Solution for Procedural “Cube Voxel” Terrain This package offers everything you need for procedural “Cube Voxel” terrain, compatible with both the Built-In Render Pipeline and URP. Runs smoothly on mobile platform, Features: Customizable Terrain: Randomly generated terrain with detailed customization settings. World Map Integration: Use a texture to apply different visual styles across the game world. In-Game Build Mode: Allow players or developers to build and delete cubes in-game to make a minecraft-like game. Dynamic Pathfinding: Low-cost system with no pre-baking required. Toon Shading Water Shader: Includes a beautiful water shader and particle effects. Save/Load Functionality: Preserve both generated terrain and player-created cubes. Customizable Cubes: Easily create your own cubes using provided tools. Mini Map UI: Lightweight and customizable, no render texture needed. Assets Included: 50+ pre-made cube assets and 60+ prop assets. Easy Prop Integration: Quick setup for custom prop models. Optimized Performance: Designed for efficiency and high performance. Detailed Documentation: Comprehensive guide for setup and use. Full playable demo: Product website link Art assets will look best with "Linear" Color Space, you could change this setting in "Project Settings > Player > Other Settings > Color Space" Everything shown in the demo, videos, and screenshots is included in the package. Note: For Built-In Render Pipeline, Unity PostProcessing is required for demo results. For URP user: Please read the instruction in "URP" folder for how to install URP version.

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