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Survival Multiplayer Framework

Survival Multiplayer Framework · Unity Template · Preview 1

Asset description

🌟 Survival Multiplayer Framework - Pro Edition 🌟 By Ignitive Labs Kickstart your next multiplayer co-op survival game with a comprehensive, fully network-synced foundation! 🌐 Designed for scalability and ease of use, this asset provides all the core systems you need to build a robust survival experience. 🏕️ Complete with custom editor windows to streamline your workflow and minimize setup time. ⚡ 🎮 Character Controller & Combat Full-featured character controller with shooter weapons, melee weapons, player vitals (health, stamina, food, water), and per-weapon IK adjustment via a dedicated editor window — all network-synced out of the box. 🎒 Inventory System Drag-and-drop inventory with a quick-access hotbar for fast item switching. Add new items effortlessly through the Item Database Window — no ScriptableObject editing required. 🏠 Modular Building System Snap-based modular construction with full structural support validation. Includes interactable doors and windows, freely customizable piece sets, and network-synced saving to cloud or local storage. ⚒️ Crafting System Tier-based crafting progression — craft anything and level up to unlock higher tiers. Add and manage recipes through the Recipe Database Window with zero code changes. 🪵 Resource System Harvest resources from trees and rocks with animated feedback and network-synced state. Gathered materials flow directly into your inventory for crafting and building. 💾 Save System Persistent save system supporting both cloud and local storage. Saves player data, inventory, built structures, resources, and environment state across sessions automatically. 📍 Marker & Ping System World-space marker system with distance labels, off-screen directional indicators, and player pinging for interactables. Includes live player markers showing name and health in proximity. 🌦️ Weather & Day-Night Cycle Server-authoritative day-night cycle with dynamic sunrise and sunset transitions. Supports multiple skybox assets and weather states (Clear, Cloudy, Rain, Storm) with smooth visual blending. 🌐 Full Lobby & Social System: Includes lobby creation, customized loading screens, text/voice chat (with proximity voice), friends lists, and flexible authentication (Unity Services, Steamworks, or custom backends). 🎯 Compatibility ✅ Unity Version: 6000.3 LTS+ ✅ Render Pipeline: Built-in, URP, HDRP (skybox-agnostic weather system) ✅ Cinematics: Cinemachine 3.0 ✅ Multiplayer: Unity Netcode for GameObjects | ✅ Input: New Input System (Gamepad & KBM ready) ✅AI-Friendly: Optimized for easy understanding and editing by AI agents. 📦 Supported Platforms Mobile: Android & iOS PC: Windows, MacOs, Linux Console: Nintendo (more coming) ❌ WebGL not supported yet ⚙️ Project Settings This asset includes custom ProjectSettings. It won’t overwrite your settings automatically. You’ll be prompted to import them manually if needed. 📜 Third-Party Usage Feather Icons by Google (MIT License) Unity Assets for demo use UAL 1 & UAL 2 Animation Library (CC0) See the included Third-Party Notices.txt for details. 🛠️ Support Need help with setup, bugs, or updates? We’re happy to assist you! Start your survival journey today with the most complete, professional-grade framework on the Asset Store. ⚙️ Networking 🟢 Built on Unity Netcode for GameObjects (NGO) 🟢 Server-authoritative architecture with client prediction 🟢 NetworkVariable synced state for all major systems 🟢 ClientNetworkTransform & ClientNetworkAnimator for responsive player movement 🟢 RPCs for combat, interactions, building, and pings 🖥️ Custom Editor Windows 📦 Item Database Window - Create items visually - zero ScriptableObject editing. 📐 Build Database Window - Define and configure modular building pieces 📜 Recipe Database Window - Add and edit crafting recipes with tier progression 🎯 Shooter IK Editor Window - Fine-tune per-weapon IK offsets - spine, head, hands in real-time 🤚 Item Pose Editor Window - Adjust held-item transforms per equipment slot 🧩 Architecture ScriptableObject-driven data pipeline — items, recipes, build pieces Handler pattern for equipment — ShooterWeaponHandler, MeleeWeaponHandler, ToolHandler, ConsumableHandler, ResourceHandler Modular system design — each system Inventory, Crafting,Building, Resources, Player Stats operates independently. 🔹 Interface-based interactions via Interactable / Pickable contracts 🔹 Two-Bone IK Solver with WeaponIKPreset profiles per weapon 🔹 Structural support graph for building validation and physics-based collapse 🎯 Compatibility ✅ Unity Version: 6000.3 LTS+ ✅ Render Pipeline: Built-in, URP, HDRP (skybox-agnostic weather system) ✅ Cinematics: Cinemachine 3.0 ✅ Multiplayer: Unity Netcode for GameObjects | ✅ Input: New Input System (Gamepad & KBM ready) ✅AI-Friendly: Thoroughly commented and structured code, optimized for easy understanding and editing by AI agents. 📦 Supported Platforms Mobile: Android & iOS PC: Windows, MacOs, Linux Console: Nintendo (more coming) ❌ WebGL not supported yet 🗂️ What's Included ✅ Full C# source code — no DLLs, fully extensible ✅ 5 custom editor windows for zero-code content creation ✅ Sample scene with lobby, spawning, and gameplay ✅ Modular prefab setup — plug into your own project ✅ ScriptableObject templates for items, recipes, and build pieces ✅ Documentation and setup guide

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