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Gita Assets

School Girl Yuki

School Girl Yuki · Unity 模型 · Preview 1

Asset description

School Girl Yuki is a modular stylized 3D character. The model is rigged to the Humanoid skeleton and comes with ARKit facial blendshapes and extra utility bones for physics simulations. [ IMPORTANT REQUIREMENT ] The materials in this Unity project are pre-configured to work with the LilToon Shader. Please download and import the free LilToon shader from its official repository into your project BEFORE importing this character asset to ensure all materials compile correctly. // ------------------------ // CORE FEATURES // ------------------------ Clean lowpoly topology optimized for stylized games 6 pre-configured color variations (freely mix hair, eyes, and dress colors for various looks) Unity Humanoid Rig ready for standard animations 52 Apple ARKit Blendshapes for facial tracking Custom additional bones for hair and clothing physics Facial SDF map included for accurate anime-style shadow rendering // ----------------------- // RIGGING & PHYSICS // ---------------------- The character is rigged to the standard Humanoid skeleton, allowing you to easily retarget any existing humanoid animations from the Unity Asset Store. In addition to the base skeleton, custom bones have been placed to support dynamic movement. You can attach your preferred physics assets (such as Magica Cloth 2, Dynamic Bone, etc.) // ----------------- // BLENDSHAPES & FACIAL CAPTURE // ------------- Yuki features a full set of 52 Apple ARKit blendshapes. This makes the character ready for lip-sync, in-game cutscenes, VTubing setups, or real-time facial capture apps. // -------------------- // MESH STRUCTURE & OUTFIT // ----------------- In the default dressed version, the body parts hidden under the main dress and shoes are removed for optimization. The package also includes the bare body mesh, which features a painted underwear texture (the underwear is not a separate 3D mesh). Rigged: Yes Rig Type: Humanoid Animated: No Additional Bones: Yes Facial Blendshapes: 52 (ARKit) Shader Used: LilToon (Required) Faces: 42448 Tris: 83536 Verts: 43015 (Fully assembled character with hidden body parts removed) The character does not have an LOD system Render pipelines: Built-in, URP, HDRP Texture resolution: 4096x4096 Maps included: Base Color, Normal & MetallicSmoothness (clothes only), SDF (face) The materials are configured using the free lilToon shader. Since lilToon automatically adapts to your project settings, this asset is fully compatible with Built-in, URP, and HDRP.

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