Zoom It - Zoom & Find Hidden Objects(Complete Game Project)
Unity · 模版
Open a little diary inside your game — and watch it move. Pixel Inventory Diary UI is a complete kit for modern-day stories: 145 hand-drawn pixel sprites (no AI) plus the scripts, prefabs and demo scene that bring them to life. Drag one screen prefab into your Canvas and you have a living, animated diary — page-turns, pop-in lists, count-up stat bars and all. Zero external dependencies — just uGUI + TextMeshPro. Most pixel UI is built for fantasy RPGs. This one is for visual novels, dating sims, life-sims and cozy games where characters drink coffee, give gifts, and keep diaries. Why you'll love it 145 hand-drawn pixel sprites — every pixel placed by hand, no generative AI. Includes 58 item icons in 5 categories (Currency · Food · Daily · Gadget · Gift, incl. 8 gift box styles) with color variants. Drop-in screen prefabs — Diary, Inventory and Profile: complete, styled screens in one drag. Built-in tween engine (UITweener) — scale, move, fade, rotate with 8 easings, Bounce/Pulse/Shake presets, looping, and an in-editor preview — no Play mode needed. Two page-turn workflows — a script method (DiaryPager cross-fade + 20-frame flipbook) for coders, and a ready AnimatorController for a fully no-code setup. Tab system & shared pager routing — multi-tab screens where one pair of Prev/Next buttons drives whichever page set is active. Cute-diary motion helpers — staggered "pop-in" lists, count-up stat bars, idle floating decorations, tab-switch slides. Layered PSD source included — recolor and remix all 145 sprites to match your game. Gift icons + progress bars = a ready-made affection-system look for your dating sim. What's included 3 complete screen prefabs (Diary Full · Inventory · Profile) + part prefabs (Item Slot, Progress bar) + button prefabs (Pink/Purple/Gray) + icon-preview showcases 58 icons in 5 categories with color variants Full diary UI set — background, panels, buttons, decorations, progress bars in every color 20-frame page-turn animation (script & Animator methods) 8 runtime/editor scripts — UITweener, UITweenStagger, UISliderValueLabel, DiaryPager, PagerRouter, TabGroup, UISpriteFlipbook, NonDrawingGraphic A demo scene wiring everything together Layered PSD source files (icons & UI parts) Luckiest Guy font (Apache 2.0, license file included) Reference sheets — screen mockups & per-category icon previews 145 pixel-art sprites in total — every one of them hand-drawn original art Perfect for Visual novels and dating sims (affection systems, gift-giving), life-sims and cozy modern-day games, casual prototypes and game jams — anywhere you need a warm, animated diary or inventory. Pairs well with These packs share the same modern pixel-art direction and are designed to work naturally together in one project. 📱 Pixel Pocket — Phone & Social Media UI Pack (+100 Icons) A modern in-game smartphone UI with social feeds, messages, calls, settings, and more — perfect for visual novels, life sims, and story-driven games. 🎮 Pixel HUD & Dialogue UI Complete the rest of your game interface with HUDs, dialogue, quests, save/load screens, conversation history, and popups. Includes 100 hand-crafted pixel-art sprites and 11 ready-to-use Unity prefabs. Sprites: 145 hand-drawn PNG (transparent) — pixel art, no AI • 58 icons — 128 × 128 px (uniform) • 66 UI elements — 52×52 to 1534×980 px (panels, buttons, bars, decorations) • 20-frame page-turn sequence — 1534 × 980 px Import: PNG + alpha; for crisp pixels set Filter = Point, Compression = None Source: layered PSD files included (icons & UI parts) Font: LuckiestGuy — TextMeshPro asset (Apache 2.0) Scripts: 8 C#, no external dependencies (full source included) Render pipelines: Built-in & URP (UI only — no custom shaders) Requires: Unity 6000.3 (6.3)+ · TextMeshPro