Zoom It - Zoom & Find Hidden Objects(Complete Game Project)
Unity · 模版
Tidy Up, Sort, Organize & Place Framework is a complete, data-driven template for building tidy up, sorting and organizing games in Unity. Players find, pick up, sort, stack and place objects until a messy space becomes beautifully organized, with satisfying feedback at every step. No coding required: objects, rules, objectives and levels are all ScriptableObjects you set up in the Inspector. Core Gameplay • Smooth pick up, rotate, inspect and place with a live placement preview • Shelf rows, slot grids, snap slots, containers, stack points and free placement zones • Sort by category, color, size, alphabet or sequence, with matching-set rules • Cleaning system: stains, sponge and vacuum tools, clutter disposal • Before/after transformation: lighting and mood change as the room gets tidier. Multi-Carry Stacking • Gather several objects into your arms and carry them together, like in modern tidying games • Each placement brings the next object from the stack to your hand for fast, satisfying sorting • Smart selection: aim at a shelf and the matching object from your stack comes to your hand • Adjustable carry capacity (demo player: 5), stack size limits and per-object stacking rules • Clear HUD feedback with an “Add to stack” prompt and a live 3/5 carry counter Save & Continue • Leave a half-tidied room and continue later exactly where you stopped • Saves object positions, the carried stack, cleaned surfaces, score, timer and player position • Autosaves on a timer, on pause, on quit and on scene change, plus a “Save Progress” button in the pause menu • “Continue” in the main menu opens the most recently saved level, and level cards show “In progress %” • Plug in your own storage (cloud, platform saves); JSON file and PlayerPrefs storage are included Game Systems • Objectives, star ratings, score, combos and a results screen • Hints, step-by-step tutorials and optional time limits • Save system with level progression and best scores • Main menu, level select, pause, settings (graphics, audio, gameplay, input) and controls screens Multi-Platform Input • Keyboard & mouse, gamepad and mobile touch controls (virtual joystick and action buttons) • Switches automatically between input devices 4 Demo Scenes • Arcane Library: subject shelves, ordered volumes, potion racks • Toy Store: 300+ collectibles sorted by family and color • Warehouse: size based stacking, color bins, countdown timer • Cozy Room: cleaning, hidden items and the biggest before/after transformation Editor Tools • One-click level setup and "Make Selected Objects Interactive" • Level Validator that finds setup problems and offers one-click fixes • Custom inspectors and ID generators Clean & Extensible • Modular C# code in a single root namespace (TidyUpFramework), split into assembly definitions • Easy to add your own rules, objectives, placement zones and props • Full HTML documentation with step-by-step tutorials All 3D models, textures, sounds and music are original. The package has no third-party dependencies.