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Gita Assets

Armored Golden Dragon

Armored Golden Dragon · Unity 模型 · Preview 1

Asset description

Armored Golden Dragon Introducing our stunning 3D model of a golden dragon in armor. The magnificent creature is depicted with intricate details and boasts a beautiful, shimmering golden appearance. His formidable armor protects his head, making him even more intimidating and imposing. The dragon's sharp claws, powerful wings and ferocious eyes complete the image of a truly magnificent and powerful beast. Perfect for use in fantasy games as a unique enemy, this 3D model is sure to impress and enchant players. The demo scene includes examples of dragons with customized Animators, Motion Scripts and the ability to breathe fire. Please note that the animator uses 2 layers: one for the body and the 2nd for the tail. Thanks to this the model moves organically both on the ground and in the air and you do not need to use additional plugins. The model has 7 skins: White, Black, Red, Green, Silver, Blue, Brown Armor have 2 skins: Black, Red. Every skin have PBR material with 4 texture maps 4096x4096 resolution For the eyes its own material is used so you can adjust the color of the eye. The eye material uses pbr with 1024x1024 resolution. Chains have 512x128 resolution. The eye has 3 skin options: Red, Yellow, Blue You can combine armor materials, eyes, and bodies to get even more diverse dragons. You can also combine textures in existing materials. The model is divided into 3 meshes, a dragon, a helmet, a saddle. You can disable those objects that you don't need. The asset also includes the effect of breathing fire: red/blue Number of textures: 29 Number of materials: 16 Texture dimensions: 4096x4096 Polygon count of "Saddle": 2638 Polygon count of "Helmet": 9546 Polygon count of "Dragon": 17261 Number of meshes: 1 Number of prefabs: 14 Rigging: Yes Animation count: 59 Animation type list: Walk Walkright Walkleft StartFly RunningAttack Run1 Run2 Run3 Run2Left RunRight Landing LandingEnd Jump GroundStartSleep GroundSleep GroundEndSleep GroundRage GroundMeleeAttack1 GroundMeleeAttack2 GroundMeleeAttack3 GroundIdle1 GroundIdle2 GroundGetDamage1 GroundGetDamage2 GroundGetDamage3 GroundAwake GroundEat GroundFireAttack1 GroundFireAttack2 GroundFireballAttack GroundDeath1 GroundDeath2 FlyStartDeath FlyDeath FlyDeathEnd1 FlyDeathEnd2 FlyRight1 FlyRight2 FlyLeft1 FlyLeft2 FlyMeleeAttack1 FlyMeleeAttack2 FlyIdleGetDamage1 FlyIdleGetDamage2 FlyIdleFireAttack1 FlyIdleFireAttack2 FlyIdle1 FlyIdle2 FlyIdle3 FlyForwardGetDamage1 FlyForwardGetDamage2 FlyForwardFireAttack1 FlyForwardFireAttack2 FlyForwardFireAttack3 FlyForward1 FlyForward2 FlyForward2Up FlyForward2Down FlyForwardMeleeAttack UV mapping: Yes LOD information: No Types of materials and texture maps: PBR

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