MC Core Motion - Believable 3D Animations by MoCap Central
Asset description
Your characters need to move. Walk to the door, jog across the courtyard, crouch through a tight corridor, pick something up off the floor, turn around, idle while the player figures out what to do next. The Core Motion Pack is the foundation with 659 motion captured animations across 30+ sets covering everything a humanoid character does before the action starts. Male and female performances. Locomotion built two ways. Idles with personality. The animations your game literally cannot ship without. Every animation is captured in a professional studio and cleaned up by hand. Like all MoCap Central packs, animations share matching entry and exit poses for seamless blending with our other packs. Join our active Discord community where we listen to indie devs and give away free animations. ---------- Key Features ---------- 659 motion captured animations across 30+ sets for both male and female characters Unity Mecanim Humanoid - the included character is configured as a Mecanim Humanoid, making it simple to retarget these animations to your own humanoid characters Two locomotion systems included -- Locomotion V1 (strafe loops) and Locomotion V2 (directional with start, stop, pivot, and diagonals) so you can build exactly the movement system your game needs AAA mocap quality captured in a professional studio, cleaned up by hand for natural, believable motion Demo maps included to preview animations Compatible with all MoCap Central packs -- shared entry and exit poses for seamless blending ---------- Animations Included ---------- Standing Idles Stand Idle (2 male loops, 2 female loops) Idle Fidgets -- male: look around, hands on hips, scratch arm, scratch leg, thigh tap, finger guns, point; female: 10 unique fidget variations Ready Idle Ready Idle (2 loops, look around fidget) Transitions: Stand to Ready, Ready to Stand, Ready to Crouch, Crouch to Ready Crouch Idle Crouch Idle (2 loops) Crouch Idle Fidgets -- look left, look around x2, look behind x2 Transitions: Crouch to Stand (2 variations), Stand to Crouch (2 variations) Conversation and Interaction Talking (8 variations -- generic, happy, angry styles) Listening (1 loop) Wave (3 variations, both hands) Pick Up (floor to pocket, floor to floor, table to pocket, table to table) Look At / Point (5 directional variations) Dance (3 styles, with start/loop/stop) Phone (selfie, phone talk start/loop/stop, texting) Steps and Turns Small Steps -- forward, backward, left, right Ready Steps -- forward, backward, left, right Standing Turns -- left and right at 45, 90, 135, 180 degrees Crouch Turns -- left and right at 45, 90, 135, 180 degrees Jump Jump Start, Fall Loop, Land Recovery Locomotion V1 -- Strafe Loops (8 directions each) NoRM (no root motion) versions included Male Walk Strafes -- forward, backward, left, right, and all 4 diagonals (plus mirrored versions) Male Jog Strafes -- same 8 directions (plus mirrored versions) Female Walk Strafes -- same 8 directions (plus mirrored versions) Female Jog Strafes -- same 8 directions (plus mirrored versions) Male Crouch Walk Strafes -- same 8 directions (plus mirrored versions) Locomotion V2 -- Directional with Start / Stop / Pivot (male and female) NoRM (no root motion) versions included Male Walk -- forward, backward, left, right + 4 diagonals, each with loop, start, start turns, stop, pivot Male Jog -- forward, backward, left, right + 4 diagonals, each with loop, start, start turns, stop, pivot Male Run -- forward with start, start turns, stop Male Run Fast -- forward loop Male Crouch Walk -- forward, backward, left, right + 4 diagonals, each with loop, start, start turns, stop, pivot Female Walk -- forward, backward, left, right + 4 diagonals, each with loop, start, start turns, stop, pivot Female Jog -- forward, backward, left, right + 4 diagonals, each with loop, start, start turns, stop, pivot Female Run -- forward with start, start turns, stop Review the Complete Animation List Here ---------- Disclaimer ---------- Pack doesn't include the character models seen in the videos Tested in Unity 2022.3 LTS and Unity 6.3, URP Native Humanoid Character: Includes Humanoid (Mecanim) compatible MoCap Central character Root Motion & In-Place Variants: Most movements are provided in both Root Motion and In-Place (Non-Root Motion) versions, giving you complete flexibility for your character controller. Animation FPS: All animations are delivered at 30 FPS. Included Assets: Contains all animation files, animation controllers, and demonstration scene showing every animation in action. Render Pipeline: Universal Render Pipeline (URP) required. Compatible with Unity 2022.3 LTS to Unity 6+.