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Gita Assets

Toon Shaders Pro for URP

Toon Shaders Pro for URP · Unity Special effects · Preview 1

Asset description

This pack adds a toon shader with gives you lots of control over the diffuse, specular, and rim lighting applied to your objects so that you can make the stylized cel-shaded game of your dreams! This asset pack is available as part of my Ultimate Shader Bundle. Get five great assets at a discount! ✨ Toon Shader Features Diffuse, Specular, and Rim lighting controls Apply one or two lighting cutoff thresholds. Extra option to smooth the transition zone. Total control over the lit and unlit region tint colors. Use Metallic or Specular workflows. Add surface details with normal maps. Turn receive shadows on and off at will. Supports opaque and transparent rendering, with an alpha clip option. All the standard shader passes: depth, depth-normals, shadow casting, and lightmapping/meta passes. Baked lighting support. Decals, light cookies, and rendering layers. Terrain toon shader with added support for stochastic texturing to eliminate texture tiling. A separate Shader Graph implementation of the Toon shader which you can easily modify to create your own effects. ⚡ Lighting and Rendering Options Full support for Forward, Forward+,Deferred, and Deferred+ rendering paths. Primary directional light and full additional light support in all rendering paths. Override Unity's environmental lighting with a simple slider. In the deferred path, the toon shader uses UniversalForwardOnly to render in forward mode. ✍ Outline Renderer Feature Layer-specific outline rendering for most outline algorithms: Specify a layer mask, rendering layer mask, LightMode shader tag, or render queue to only render outlines on some objects! Render around individual objects, around every triangle, or around the combined masked objects. Optionally use mesh Vertex Colors as the mask seed value. New in Unity 6.3+: use a Renderer Shader User Value as your mask seed value. Four outline rendering algorithms you can easily swap between in the Renderer Feature interface. High-Quality Outlines: configurable thickness, draw inside/outside meshes, edge smoothing options. Pixel-Width Outlines: render a thin pixel-width outline around objects. Depth-Normals Outlines: detect edges in the scene based on depth and normal vector information. Hull Outlines: invert the hull and expand along mesh normals, with transparency option. Option for Perlin Noise-based distortions for some of the outline effects. A debug mask option to troubleshoot problems with object masking. Supports Render Graph in Unity 6+ and compatibility mode for both Unity 2022.3 and Unity 6. 🎮 Compatible Versions Compatible only with Universal Render Pipeline. Fully tested in Unity 2022.3, 6.0, 6.1, 6.2, 6.3, 6.4, and 6.5. Designed for desktop use. Support not guaranteed for mobile and console. Tested in VR, but the outline rendering is not recommended for standalone VR. Please note that meshes shown off in promotional screenshots are not included in the package. This asset pack supports only the Universal Render Pipeline. It requires URP 14.0 or later (Unity 2022.3). The primary shader is written in HLSL, although there is a Shader Graph equivalent which is easier for you to customize. This package only supports the Universal Render Pipeline.

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