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Inventory Framework PRO

Inventory Framework PRO · Unity Plugin · Preview 1

Asset description

Docs | Youtube | Discord Live Demos The purpose of this package is to provide a versatile and extensible solution for creating inventories in Unity. Its design allows developers to quickly set up functional inventories while offering the flexibility to extend and adapt to custom use cases. The framework supports a variety of inventory types, making it suitable for a wide range of games. Try Before You Buy A free version is available, which may already meet your needs. It also serves as a hands-on preview of the asset's structure, workflow, and capabilities. We encourage you to explore it first to ensure the asset aligns with your project requirements and your level of understanding. What’s Included The package comes with a set of inventory types, an item system and a collection of interactive demos and examples showcasing the system's flexibility. Included Demos are not full games, but practical showcases of what can be built using the system. The examples showcase various features of the framework in isolation as well as provide sample implementations for common mechanics: - item stacking, drop items into the world, crafting bench, stash tabs, custom tooltip, irregular grids and shapes, show equipped item on character, multiplayer shared inventory (available on Discord) Inventory Types List Inventory – for simple item collections (e.g., hotbars or bags) Set Inventory – for slots with fixed positions (e.g., equipment) Grid Inventory – for variable-sized items in a spatial layout (e.g., grid-based backpacks) Demos Basic Sandbox – Minecraft-inspired inventory with a sample chest, shop, stash and a crafting bench ARPG – Diablo/PoE-style system with grid layout and slot restrictions Survival Shooter– A survival-style inventory inspired by DayZ/Escape from Tarkov with rotatable items Backpack – A setup inspired by Backpack Battles with rotatable items and irregular shapes All code is included Supports both UI Toolkit and UGUI Uses New Input System Uses Event Bus and Observable patterns

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