Island Survival — Multiplayer FPS Template
Unity · 模版
Next Gen Tires - Wheel Effects Pack Package includes: Shader with parameters for Tires to dynamically set flat-tire, mud, snow or wetness coverage Shader with parameters for wheel Rims and Brakes: 3 colors and mudness. 10 unique, realistic Tire versions 3 configurable Brake disc and brake caliper models 5 configurable wheel Rims Documentation Realistic Offroad Mud / Snow / Flat Tires now available for your projects! With this asset you can build realistic offroad game. Compatibile with URP, HDRP, BIRP and Amplify Shader Editor. Screenshot nr #6 shows example usage of the asset (package does not include this scene). Video: On tire materials there are 3 float 0-1 parameters that were intended to be changed dynamically, _FlatTire _Mudness _Wetness On wheel material there is similar float parameter _Mudness and _ColorA, _ColorB and _ColorC. Where RGB values are just coloring based od Blending texture in Blue of MaskMap texture and in Alpha of _ColorX is Smoothness control. On materials there is slot for tileable mud/snow texture, there are included two Mud_DiffuseSmoothness tileable textures: MudDirt_BcR and SnowDirt_BcR that share normalmap. By default materials are setup with MudDirt. But if You intend to use it on snow or color match to ground color, You could use SnowDirt texture and change _Mud_Color parameter.