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Swipe Gunner | Template

Swipe Gunner | Template · Unity Template · Preview 1

Asset description

Swipe Gunner is a dynamic mobile game template where the player controls a weapon mounted on a vehicle, blasting through hordes of monsters on the way to the final destination. It comes with ready-to-play demo levels and is easy to expand, customize, and integrate into any project. This template is an excellent starting point for building a complete mobile action game with intuitive swipe controls, or for use as a standalone gameplay module within a larger project. Support Try a demo: Browser Demo Core Architecture Dependency injection via Zenject — zero singletons, fully decoupled modules Async game loop powered by UniTask Signal-based communication between modules Object pooling for enemies, projectiles, audio and UI popups Addressables-based asset loading with auto-generated address constants Four-scene architecture (Bootstrap, Global, UI, Gameplay) Player Systems Spline-based vehicle movement Swipe-controlled turret with laser trajectory preview Shooting system with ammo tracking Rocket launcher with target detection and arc flight Player health, damage, low-health effects and explosion fragments Wheel rotation, smoke and fire visual feedback Haptic feedback (iOS & Android) Upgrade & Progression Drag-and-drop merge board with animated part combining 5 upgradeable part types: Armor (health), Wheels (speed), Turret (damage), Ammo Box (capacity), Rocket (explosive damage) Permanent progression saved between sessions Weighted random part spawning based on current upgrade levels Coin economy with wallet service Enemy Systems 2 fully animated enemy types: Stickman and Tentacle Stickman: 7-state AI (Idle, Wander, Chase, Attack, Hit, Dead, Inactive), ragdoll on death Tentacle: sphere-cast attack with rotation toward player Spline-based spawn system with visual editor (RectAlong, Circle, Rect zones) Configurable stats: health, damage, speed, reward — scale with level index Culling system: AI and rendering disabled for off-screen enemies Monetization 3 ad mediation providers, swap via compile define:AppLovin MAX (APPLOVIN) LevelPlay / IronSource (LEVELPLAY) Google AdMob (ADMOB) Banner, interstitial (with cooldown and level gate) and rewarded ads Google UMP consent + iOS ATT tracking authorization No Ads purchase support Camera Cinemachine-based system with 3 cameras: Start, Follow, Finish Smooth blended transitions between states Aspect ratio FOV correction — consistent horizontal FOV on any screen User Interface Stack-based navigation with separate popup stack HUD: ammo counter, coin balance, level indicator, meter progress bar, rocket launcher button Upgrade screen with merge board Tap to Start, Level Complete, Level Failed, Settings screens Loading curtain with animated shader Safe Area support for notched devices Tutorial System Step-based tutorial driven by signal completion Configurable steps via ScriptableObject — no code changes needed Blocks UI interaction per step, restores on completion Level System ScriptableObject level database Spline-based enemy spawn zones with Scene View Gizmos editor Automatic level looping when all levels completed Door triggers, speed change zones, camera switch zones Audio Pooled SoundEmitter — 2D, 3D fixed position, 3D follow transform AudioMixer with separate Music and SFX groups All sounds configurable via ScriptableObject (volume, pitch, loop, spatial blend) Save System Signal-driven persistence — no direct coupling between services and storage 5 independent data stores: Progress, Player parts, Board layout, Settings, Wallet JSON serialization via PlayerPrefs One-click reset via Editor tool Editor Tools Auto code generation for Addressables address constants (Ctrl+G) Scene quick-open shortcuts One-click PlayerPrefs clear Enemy spawn zone visual editor with Gizmos Script and folder structure exporters • Documentation • Platforms Support: Android, iOS • Full Unity C# source code, clean and well-documented • Built with a clean, modular, and extensible State Machine architecture This package uses: UniTask under MIT License; Extenject under MIT License; DOTween under Artistic License; see LICENSE.txt file in package for details. A production-ready mobile game template built on clean modular architecture. Fully playable out of the box — import, press Play, and ship.

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