SciFi Neon Buildings
Unity · 模型
Join the N-hance Studio community _____________________________________________________________________________ Attention: _____________________________________________________________________________ Asset Description: This Bundle is designed for stylized and fantasy games, perfect for both First and Third Person perspectives. All assets are optimized for modern pipelines and wide customization. Features: General: 5 Unique creatures 4 hand-painted skin colors (see screenshots for details) Modular Setup (Cave Crasher Boss) Special Features: Humanoid Rig (See Technical Details for more details) PBR Stylized Material: 24 Hand-painted Diffuse Maps 6 Normal Maps 6 Emissive Maps 7 Smoothness Maps 6 Ambient Occlusion Maps Included Creatures: Cave Crasher Cave Crasher Boss Cave Golem Cave Monster Crystal Golem Check out our Generic Fantasy-themed Assets & Packs: Packs: Ogres & Trolls Pack Dragons Pack Cave Crystal Creatures Pack Monsters Pack Fantasy NPC Pack Generic Fantasy: Magic Construct Mimic Treasure Chest Butcher Pig Rat Brute Frog Nomad Fantasy Monkey Egypt: Sphinx Anubis Winter/Snow: Yeti Sasquatch Christmas Pack Tech: Steel Guardian Human Siege Weapons Development Render Pipeline: Built-In (Unity 2022) & URP (Unity 6) Rigged: Yes Humanoid Rig(5/5): Cave Crasher Cave Crasher Boss Cave Golem Cave Monster Crystal Golem Number of Characters: 5 Number of Prefabs: Unity 2022: Mobile Prefabs: 24 PC Prefabs: 24 Unity 6: URP Prefabs: 24 Triangle Count: Cave Crasher: 13,5k Cave Crasher Boss: Body: 13,8k Shoulders A: 2,2k Shoulders B: 1,6k Head A: 1,2k Head B: 1,5k Back Crystals: 1,4k Cave Golem: 21,1k Cave Monster: 7,0k Crystal Golem: 8,5k Number of Textures: 49 Texture Resolutions: 4096x4096 Number of Materials: Unity 2022: Mobile Shaders: 24 PC Shaders: 24 Unity 6: URP Shaders: 24 Number of Animations: Cave Crasher: 32 Cave Crasher Boss: 52 Cave Golem: 37 Cave Monster: 50 Crystal Golem: 37 Development Render Pipeline: Built-In (Unity 2022), URP(Unity 6) Custom Shaders: No You will be able to easily convert materials to other Render Pipelines standard shaders! Please Note: After conversion to URP/SRP/HDRP you will have to re-enable alpha clipping for materials!