SciFi Neon Buildings
Unity · 模型
Deliver raw power and impact to your combat system with this high-quality war axe animation pack, featuring authentic, motion-captured performances designed for heavy, weight-driven combat. Built for realistic and immersive gameplay, these animations emphasize force, momentum, and follow-through—perfect for brutal melee systems, dark fantasy worlds, or grounded combat experiences. Animation Overview The animation set includes a complete combat flow system with seamless transitions. Idle & Stance: Idle #1 (Loop) Idle #2 (Loop) Combat Idle (Loop) Idle → Combat Idle Combat Idle → Idle Combos System: (All combo attacks seamlessly chain into each other or return to Combat Idle.) Attack #1 (Loop) → Combat Idle Attack #2 → Combat Idle Attack #3 → Combat Idle Attack #4 → Combat Idle Attack #5 → Combat Idle Skills: Skill #1 - Throw Axe Skill #1 - Catch Axe Skill #2 (Loop) Skill #3 (Loop) Skill #4 (Loop) Force Attack System: Start Force Attack → Charge Charge (Loop) Force Attack → Combat Idle Included Tools Weapon Helper System: Easily manage weapon positioning and switching with the included helper script: Attach WeaponHelper.cs to your character Use WeaponPoint prefabs for hand and carry positions (hip, back, etc.) Configure multiple weapon modes (left hand, right hand, sheathed, reverse grip, etc. Then you could call : public void LoadWeapon(WeaponModel _model) // Load weapon public void UnloadWeapon() // Unload weapon public void SwitchWeaponMode(string _uid) // Switch mode between hold/carry/custom mode Key Features 🎥 Motion-captured 🔄 Seamless combo chaining system 🎮 Gameplay-ready transitions and loops 🛠️ Built-in weapon handling tools Pairs Perfectly With: Enhance your workflow and visuals by combining this package with other SoftKitty assets: Master Character Creator - Character Customization/NPC Creator Create fully customizable characters that seamlessly integrate with these animations Master Fantasy Weapons|Sword|Axe|Katana|Bow|Shield|Uchigatana High-quality weapon models designed to match the animation sets and supported by the included Weapon Helper system All animations are Unity Mecanim Humanoid animations Fully compatible with any Humanoid character rig Easily retargetable across different character models The included Weapon Helper System ensures animations adapt naturally to different body types—whether it's realistic proportions, stylized characters, or exaggerated designs (e.g. bulky or cartoon-style characters).