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Gita Assets

Mocap - Sword & Shield Animations

Mocap - Sword & Shield Animations · Unity Material · Preview 1

Asset description

Create dynamic and tactical combat with this high-quality sword & shield animation pack, featuring authentic, motion-captured performances focused on coordinated offense and defense. Designed for responsive and strategic gameplay, this set combines fluid attacks with natural blocking and guarded stances—perfect for RPGs, action-adventure games, and medieval combat systems. Animation Overview The animation set includes a complete combat flow system with seamless transitions. Idle & Stance: Idle #1 (Loop) Idle #2 (Loop) Combat Idle (Loop) Idle → Combat Idle Combat Idle → Idle Combos System: (All combo attacks seamlessly chain into each other or return to Combat Idle.) Attack #1 (Loop) → Combat Idle Attack #2 → Combat Idle Attack #3 → Combat Idle Attack #4 → Combat Idle Attack #5 → Combat Idle Skills: Skill #1 - Start charging forward with shield Skill #1 - Charging forward loop Skill #1 - Hit target with shield and stop charging. Skill #2 (Loop) Skill #3 (Loop) Shield Block: Raise Shiled Block (Loop) Hit with shiled Force Attack System: Start Force Attack → Charge Charge (Loop) Force Attack → Combat Idle Included Tools Weapon Helper System: Easily manage weapon positioning and switching with the included helper script: Attach WeaponHelper.cs to your character Use WeaponPoint prefabs for hand and carry positions (hip, back, etc.) Configure multiple weapon modes (left hand, right hand, sheathed, reverse grip, etc. Then you could call : public void LoadWeapon(WeaponModel _model) // Load weapon public void UnloadWeapon() // Unload weapon public void SwitchWeaponMode(string _uid) // Switch mode between hold/carry/custom mode Key Features 🎥 Motion-captured 🔄 Seamless combo chaining system 🎮 Gameplay-ready transitions and loops 🛠️ Built-in weapon handling tools Pairs Perfectly With: Enhance your workflow and visuals by combining this package with other SoftKitty assets: Master Character Creator - Character Customization/NPC Creator Create fully customizable characters that seamlessly integrate with these animations Master Fantasy Weapons|Sword|Axe|Katana|Bow|Shield|Uchigatana High-quality weapon models designed to match the animation sets and supported by the included Weapon Helper system All animations are Unity Mecanim Humanoid animations Fully compatible with any Humanoid character rig Easily retargetable across different character models The included Weapon Helper System ensures animations adapt naturally to different body types—whether it's realistic proportions, stylized characters, or exaggerated designs (e.g. bulky or cartoon-style characters).

Mocap - Sword & Shield Animations · Unity Material · Preview 3Mocap - Sword & Shield Animations · Unity Material · Preview 4