SciFi Neon Buildings
Unity · 模型
✨ UNI VFX UNIversal visual effects for Unity URP Uses highly performant GPU particle systems made in Visual Effect Graph. Includes special effects for shields, dissolve and characters. Super easily customisable VFX without the need to ever enter the Visual Effect Graph Editor. Uses (VFX) Events - one Game Object stores multiple effects which can be triggered via C# or Visual Scripting. A total of 145 VFX Events (not including 'stop' events), 96 Prefabs, 114 Textures and 48 Meshes optimized for VFX. Full content breakdown in the 'Technical details' below. Contains the following packs: Essentials Shields & Defense Dissolve & Teleport Missiles & Explosions Characters & Artifacts ❓ What are (VFX) Events? Think of the Barrier effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the 'create' event, which then automatically continues with the 'loop' event. Each time the Barrier is damaged you send the ‘hit’ event that displays the corresponding effect. When the barrier expires, send an ‘end’ event that plays the final effect and stops the ‘loop’. ✔️ Let's have a look at the details: Important properties are exposed so you can change color, spawn rate, pattern texture etc. directly in the Inspector. Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount. Where appropriate, world-space is used so moving objects or characters leave trails and particles behind. Has optimized meshes to reduce overdraw. Utilizes custom uber effect shader made in Shader Graph for most VFX. Also uses custom shaders for Shields and Dissolve/Materialize. Character VFX particles spawn directly on animated skinned mesh using a new feature in the Visual Effect Graph. Connecting your mesh is easily done in the Inspector. 1k textures with few exceptions used for tiny elements like sparks, embers etc. ⚙️ Requirements Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. After installing them, restart the editor before importing the VFX pack. Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform). If the VFX doesn't show up, it needs to be recompiled. You can use 'Edit → VFX → Rebuild and Save All VFX Graphs' in the Editor’s top menu. I tried to make everything self-explanatory but some of the effects are bit more complex. Shields work only in URP 3D projects. Intersection effect requires Depth texture enabled on the Universal Render Pipeline Asset. Dissolve/Materialize shader supports: albedo, normal map, metalic and smoothness, ambient occlusion and emission. It doesn’t support transparency. List of all effects and events Essentials: Missile – create, loop, hit, stop Heal – create, loop, hit, stop Teleport – in, out Aura – create, loop, end, stop Detonation – buildup, hit, stop Pickup – loop, hit, stop Melee – hit, crit Barrier – create, loop, hit, end, stop Leap – hit, loop, stop Buff – buildup, loop, hit, stop Shields & Defense: Angelic Protection – create, loop, hit, end, stop Shield Bubble – create, loop, hit, end, stop Shield Dome – create, loop, hit, break, end, stop Arc Shield – create, loop, hit, end, stop Patterned Shield – create, loop, hit, break, end, stop Area Defense – create, loop, hit, break, end, stop Defensive Energies – create, loop, end, stop Deflection – hit, crit Dissolve & Teleport: Energy DM – in, out Patterned DM – in-bottom, out-top, in-top, out-bottom Lines DM – in, out Smoke DM – in, out Abrupt DM – in, out Wormhole – create, loop, hit, end, stop Teleport – create, loop, hit, end, stop Gateway – create, loop, hit, end, stop Missiles & Explosions: Orb – buildup, create, loop, hit, stop Razor Missile – create, loop, hit, stop Sweeping Wave – create, loop, hit, end, stop Comet – create, loop, hit, stop Lightning Spear – buildup, create, loop, hit, stop Onslaught – buildup, hit, stop Crushing Pull – create, loop, hit, stop Outburst – create, loop, hit, stop Mark of Death – create, loop, hit, stop Strafe – create, loop, hit, stop Characters & Artifacts: Rage – create, loop, end, stop Arcane Protection – create, loop, hit, end, stop Destructive Elements – create, loop, end, stop Energize – create, loop, end, stop Encouragement – create, loop, end, stop Mist – create, loop, end, stop Blessing – create, loop, end, stop Level Up – hit, crit Malediction – create, loop, hit, end, stop Touch of the Dead – create, loop, end, stop The 'Stop' event stops the generation of new particles without abruptly removing existing ones. There are at least two prefabs per effect with different appereance. 48 Meshes optimized for VFX 114 unique textures. 91 of them have 1024px width. Smaller textures are used for tiny elements like sparks, embers etc. Requires Visual Effect Graph and Shader Graph. You can install those via Package Manager. These packages must be installed before this VFX. After installing them, restart the editor before importing the VFX pack. Manual is included in 'UNI VFX' folder. If the VFX doesn't show up properly, it needs to be recompiled. You can use 'Edit → VFX → Rebuild and Save All VFX Graphs' in the Editor’s top menu