SciFi Neon Buildings
Unity · 模型
The Recreation Room is the ultimate space for colony crews to rest and recharge. Designed with a retro-futuristic vision, this module blends technical craftsmanship with entertainment, providing a warm, high-tech sanctuary amidst the stars. Explore the Universe: Recreation | Station | Hangar | Laboratory | Mess Hall | Bedroom 🛠️ Found this useful for your project? Every review counts and helps me keep the updates coming! If you have a moment, please leave a quick rating on the Asset Store. Thank you for being part of the Colony crew! 👨🚀 Key Features of the Crew Lounge: 71 Original Props: Features arcade machines, pool and foosball tables, jukeboxes, lounge seating, and entertainment consoles. 18 Modular Structures: Simple, versatile walls, floors, and doorways designed for seamless environment building and perfect grid snapping. Built-in Colliders: All meshes are physics-ready and interactive out of the box. Extreme Optimization: High-performance setup utilizing a single material with 16x16 textures. Unity 2022+: Full compatibility with URP and Built-in. Unity 6: Enhanced version with a dedicated URP demo scene optimized for the latest engine features. ◼ Technical Specifications ◼ Poly Count: Optimized Low Poly. Textures: 2x Texture Atlas (16x16 px). Materials: 1x Material (Minimalist workflow). Colliders: Custom-fitted and ready for physics. Render Pipelines: URP (Default), Built-in support. ◼ Expanded Universe (Collections) ◼ Core Duo (Station + Mess) Expanded Colony (Station + Mess + Lab) Grand Colony Collection (All 5 Modules) Perfect For: First/Third-person sci-fi exploration. Top-down & Isometric base-building games. Mobile, VR, and AR projects (highly optimized). Try before you buy: Recreation Demo Enjoying the Cosmic Retro series? Leaving a short review helps me immensely as a solo creator! 💛 Number of textures: 2 Texture dimensions: 16x16 Minimum polygon count: 6 Maximum polygon count 685 Number of meshes/prefabs: 89/89 Colliders already configured on all meshes for immediate use Rigging: No Types of materials and texture maps (e.g., PBR): png