Tactical FPS Animations
Asset description
Try Demo • Docs • Roadmap 🎮 True FPS Animations for Your Game Upgrade your shooter with a wide range of custom tactical weapon animations. The Tactical Shooter Pack includes 9 unique animated weapon sets, with models, sounds, and visual effects included. With full-body character support and procedural animation, this pack is a strong fit for FPS and TPS projects. Here’s what you get: 🔹 9 Animated Weapons WK-11 Viper (Pistol): draw, holster, mag check, inspect, reload (tactical/empty). R08 (Revolver): draw, holster, ammo check, inspect and 8 reloads. MKR9 (SMG): draw, holster, inspect, mag check, inspect, reload (tactical/empty). TR15 (Assault Rifle): draw, holster, mag check, inspect, reload (tactical/empty). AK105 (Assault Rifle): draw, holster, mag check, inspect, reload (tactical/empty). MX68 (LMG): draw, holster, inspect, reload (tactical/empty). Herrington 11-87 (Shotgun): draw, holster, reload start/loop/end, attach/detach suppressor. Includes a suppressed variant. Mk14 EBR (Marksman Rifle): draw, holster, mag check, inspect, reload (tactical/empty). Oryx SRM-12 (Sniper Rifle): draw, holster, fire, reload (tactical/empty), bipods deploy/stow. 🔹 True First Person All animations read clean in first- and third-person. No duplicate authoring or endless tweaking. 🔹 Pistol Quick Draw Mechanic “Remember, switching to your pistol is faster than reloading.” Out of ammo? Just quick-draw your sidearm. 🔹 Procedural Animation Recoil: curve-driven for smooth, controllable kick. Sway: spring-based movement and aim sway. Aiming: quick sight alignment without hassle. Movement: procedural idle, walk, sprint, jump; tweak at runtime. 🔹 Detailed Magazines Animated spring, follower, and cartridges for realistic reloads. 🔹 AAA Operator Model Full-body modular character, perfect for simple ("floating arms") and realistic player setups. 🔹 Sound and Visual Effects Muzzle flashes, empty casings and SFX for all weapon actions. Tactical Shooter Pack - realism made simple for your FPS. YouTube • Discord Character model is rigged to the UE5 Skeleton. All animations are Generic. Camera animations are baked into character clips. VFXs were made with Particle system (compatible with all render pipelines). All content (including the demo scene) can be converted to Built In or HDRP.