Outer Worlds Bundle
Unity · Model
After a long time, we are back with a new huge pack. Now it’s a Gigapack. That contains lots of meshes ( 1400+ Unique Meshes ) / characters/ vehicles/ buildings but most importantly +1 year of our team effort. That pack is set in a developed city " Techtopia " in 2080`s, while giant corporations are managing the world and people are becoming cyborgs for better body functionality. The pack contains almost everything that you may expect from a standalone Cyberpunk Asset pack. Every details are masterfully applied. Here is an announcement trailer of " Alley Stalker " Game that we have started to develop with this Gigapack. Note: The pack has night levels as separate levels for cameras and default maps have daylight and evening lighting. Note 2: We Reduced Texture sizes (1024) for this project because it wasn't within the upload limit, you can open a ticket or write from discord channel to get the higher resolution textures and we can send you) Cyberpunk Gigapack Includes: An openworld map 10+ Modular Buildings Procedural Background Buildings 3 Customizable Cyberpunk Characters 5 Cyberpunk Vehicles A lot of creative 2D Billboards A lot of fictional Company Logos Countless hero assets/ props Promotion: 1- If you buy this pack, as a promotion, you will get our Cyberpunk NightClub Environment for free. Please create a ticket to get your promotion! 2- If you purchase the pack and create a ticket with your invoice you also will preorder our " Alley Stalker " video game which is being developed. For all your promotional requests, technical support needs, suggestions, please create a ticket. INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT Features: Includes Showcased Preassembled Scene 1440 Unique Meshes Attention to Detail / AAA Quality All Building Assets are Modular Controllable parameters in Materials High-Quality Assets Unique Concepts of Assets High Attention to Details Material Variations For Some Assets, Texture options Texture Sizes: 4096 2048 1024 Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets We Reduced Texture sizes (1024) for this project because it wasn't within the upload limit, you can open a ticket or write on discord channel to get the higher resolution textures and we can send you) Collision: Yes, Automatically Generated LODs: Yes, 3 LODs for complex assets Average Poly Count: around 1K up to 130K Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material. Props: ATMs, Antennas, Bottles, Cars, Chairs, Motorcycles, Signs, Trashbins, Trains, Traffic Lights, Traffic Signs, Trees etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic] Architecture: Buildings, Ground, Walls, Ceilings, Columns, Floors, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic] Number of Meshes: 1440 Unique Meshes Number of Materials and Material Instances: 1142 Number of Textures: 2971 Supported Development Platforms: All Platforms Windows:Yes Mac:Yes Render Pipeline Disclaimer: This package is designed for these two render pipelines: HDRP and URP pipelines.Materials are created with shadergraphs which supports HDRP and URP pipelines.Renders and animations were created in HDRP. This package is designed for HDRP render pipelines. Materials are created with shadergraphs that support HDRP.