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Gita Assets

Stylized Lost Civilization

Stylized Lost Civilization

Asset description

Lost Civilization, including interior areas and a large exterior environment, is a new addition to the family. It is a fully modular kit with a stylized twist, allowing you to create your own environments freely. • 176 Unique meshes • Modular kit consisting of walls, windows, and doors • PBR shaders utilizing AO, Roughness, Specular, and Normal maps • Editable moss intensity within materials • Vertex paint support for flexible material blending • Debris foliage • Decorative ivy If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets. For all your promotional requests, technical support needs, suggestions please create a ticket. INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT Features: 176 Unique Meshes Attention to Detail / AAA Quality Controllable parameters in Materials High-Quality Assets Unique Concepts of Assets High Attention to Details Material Variations For Some Assets Texture Sizes: 4096 2048 1024 512 Collision: Yes, Custom collisions for complex assets LODs: Yes Average Poly Count: around 2 up to 24.6K Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material. Props: Torch, Pot, Candle, Broken Brick, Boulder, Broken Brick, Bush, Foliages, Ivy, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metallic] Architecture: Ruins, Stairs, Column, Floors, Walls, Ceiling, Entablature, Roofs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic] Number of Meshes: 176 Number of Materials: 80 Number of Textures: 130 Supported Development Platforms: All Platforms This package is designed for these three render pipelines: HDRP ,URP and Built-in render pipelines. Materials are created with shader graphs that support HDRP, URP and Built-in pipelines. The package was uploaded as an HDRP file. You can import the URP and Built-in file in the package to use in your project.

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