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极塔素材

Stylized Character Bundle

Stylized Character Bundle · Unity 模型 · 预览图 1

资源介绍

Characters (x10) Archer Elf Crusader Knight Dark Sorceress Desert Bandit Jungle Raider Nile Queen Ninja Assassin Pirate Captain Samurai Warrior Zombie Soldier Animations per character (x9) Idle Walk Run Jump Attack Hit Gut Hit Head Death Forward Death Backward Modular C# scripts (x7) Player Controller Third Person Camera Character Combat Enemy AI Player Combat Character Health Procedural Eye Blink Note: Includes the IDamageable interface, which serves as a shared architecture across combat and health scripts for clean, decoupled damage handling. Shader info: Dual-tone shader that uses two 2K texture maps for each character (eyes-open and eyes-closed) for blink mechanics. If this asset proves useful to you, your honest feedback would be greatly appreciated! Package Specifications: - Number of Meshes / Prefabs: 10 Character Prefabs - Rigging: Yes, all assets are fully rigged - Animation Count: 90 total animations (9 per character) - Animation Types: Idle, Walk, Run, Jump, Attack, Hit Gut, Hit Head, Death Forward, Death Backward - Shader Materials: Optimized Dual-Tone Shader Materials - Texture Maps: 41 total maps (including primary textures and custom mask variations) - Texture Resolutions: 2K (2048 x 2048) - Render Pipelines Supported: URP, HDRP, and Built-In Render Pipeline Polygon Count Breakdowns: - Samurai Warrior: 14,811 tris - Jungle Raider: 14,637 tris - Pirate Captain: 13,898 tris - Nile Queen: 12,730 tris - Archer Elf: 12,627 tris - Dark Sorceress: 12,568 tris - Crusader Knight: 12,464 tris - Ninja Assassin: 12,145 tris - Desert Bandit: 12,071 tris - Zombie Soldier: 11,208 tris Included Scripts & Systems: PlayerController, ThirdPersonCameraObject, EnemyAI, CharacterCombat, CharacterHealth, IDamageable, and ProceduralEyeBlink.

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