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MESH COLLIDER OPTIMIZER – Advanced Animation Collider & BlendShape Colliders

MESH COLLIDER OPTIMIZER – Advanced Animation Collider & BlendShape Colliders · Unity 插件 · 预览图 1

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Mesh Collider Optimizer is a productivity-focused Unity Editor tool that gives you full control over Mesh Colliders, with robust support for Concave/Convex workflows, Skinned Mesh, BlendShapes, Runtime Animated Colliders, LOD, and detailed stats/analysis. As projects scale, collider cost quietly grows: high-triangle colliders, inconsistent convex setups, overlapping LOD colliders, and fragile runtime updates on animated characters. Mesh Collider Optimizer brings these into one clean workflow so you can keep physics performance under control. ✨ Lower physics cost ✨ Cleaner, safer collider management ✨ Faster iteration (optimize -> test -> undo -> refine) 🛠 How It Works Scans selected objects (and children) and collects source meshes (MeshFilter / SkinnedMesh) Builds optimized meshes and rebuilds colliders based on your settings Optional Runtime Animated Collider mode bakes skinned pose and updates colliders automatically Generates clear stats: before/after verts-tris, memory, bake time, savings ratio, and more 🟩 Concave / Convex Control Convex mode with decomposition grid settings and optional 256-guard safety Non-convex concave workflow for static use cases 🎞️ Animated Collider (Runtime) - Skinned Pose Baking Source mode: BakeMesh or SharedMesh Update mode: EveryFrame / EveryNFrames / TargetHz Only When Visible option for better runtime performance Root-Only option to avoid per-update decomposition overhead 🧬 BlendShape Tracking Detects BlendShape weight changes automatically Triggers optimization/update when enabled, no manual rebuild required 📊 Stats & Savings Summary Verts/Tris before and after Memory before and after Bake time Savings ratio (%) Convex generated part count 🧯 Inflation (Normal-Based Offset) Inflate/deflate generated colliders to fine-tune contact and penetration behavior 🧩 LOD Support Optional active-LOD-only collider mode to prevent multiple LOD colliders from running together 🧱 Merge Children Merge child meshes for a cleaner and more consistent optimization pipeline 🗺️ Gizmos + Heatmap / Error Lines Draw generated colliders in SceneView Heatmap points and error lines for fast visual validation Automatically switches to lighter drawing when collider count is high 🧷 Scene Overlay Fallback Animation-mode wire/overlay drawing can continue even when SceneView gizmos are disabled 🎛️ Preset Profiles Save and apply profiles (High Quality, Balanced, etc.) in one click Includes quality, fidelity, inflation, and decomposition settings 🌍 Support & Community Full documentation included with quick-start guidance If Mesh Collider Optimizer improves your workflow, please consider leaving a review. Thank you! 🙏 📦 Package Contents MeshColliderOptimizer Runtime Component (core optimize, rebuild, runtime animation support) Inspector + Editor tooling (controls, quick actions, stats readout) OptimizationPreset system (save/apply profiles) MeshColliderOptimizerApi (public API for pipeline/automation integration) SimplificationJob (Burst + Jobs, grid-based vertex welding simplification) InflationJob (Burst + Jobs, normal-based vertex offset/inflation) LOD Module (LODGroup-aware collider behavior) Gizmos Module (wire + debug drawing) Heatmap + Error Lines (visual validation tools) Scene Overlay Module (overlay drawing when Scene gizmos are disabled) Menu Items + Toolbar/Button (fast access) Safety Helper (optional guard against unintended MeshCollider usage) Documentation (quick-start + full docs) ✨ Key Features One-click Mesh Collider optimize & rebuild (single-object to batch workflows) Concave / Convex workflows with decomposition grid controls for convex mode Optional Strict 256 Guard safety to prevent invalid or over-limit convex setups Optional Pose Snapshot capture for runtime animated collider workflows Runtime Animated Colliders (Skinned Mesh) with source modes: BakeMesh / SharedMesh Runtime update modes: EveryFrame / EveryNFrames / TargetHz Only When Visible option to skip unnecessary runtime updates Root-Only mode for faster runtime animation updates BlendShape Tracking with automatic change detection and collider refresh Stats & Savings Summary: before/after verts-tris, memory, bake time, savings ratio Convex stats: generated part count Inflation / Offset controls for contact and penetration tuning LOD Support with active-LOD-only collider option Scene Debugging: gizmo wires, heatmap (stride control), error lines, max error tolerance Scene Overlay fallback so wire/overlay drawing continues when gizmos are off Physics cooking controls: mesh cleaning, welding, faster simulation options Optional “Provides Contacts” toggle support (Unity 2022.1+) 📋 Requirements Unity 2020.3 LTS or newer (recommended: 2022.3 LTS / Unity 6) Uses: Burst, Jobs, Mathematics, Collections Editor + Runtime support Optimization/rebuild/analysis workflows run in the Editor Animated Collider mode is designed to work in runtime builds 🌐 Render Pipelines Built-in RP URP HDRP Pipeline-independent physics/collider workflow 💻 Supported Platforms Editor: Windows / macOS / Linux Runtime Builds: All Unity-supported platforms (PC / Mobile / Console, etc.)

MESH COLLIDER OPTIMIZER – Advanced Animation Collider & BlendShape Colliders · Unity 插件 · 预览图 3MESH COLLIDER OPTIMIZER – Advanced Animation Collider & BlendShape Colliders · Unity 插件 · 预览图 4MESH COLLIDER OPTIMIZER – Advanced Animation Collider & BlendShape Colliders · Unity 插件 · 预览图 5MESH COLLIDER OPTIMIZER – Advanced Animation Collider & BlendShape Colliders · Unity 插件 · 预览图 6MESH COLLIDER OPTIMIZER – Advanced Animation Collider & BlendShape Colliders · Unity 插件 · 预览图 7MESH COLLIDER OPTIMIZER – Advanced Animation Collider & BlendShape Colliders · Unity 插件 · 预览图 8