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One-click Batch LOD Generator

One-click Batch LOD Generator · Unity 插件 · 预览图 1

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Stop Setting Up LODs By Hand Manually creating LOD levels for dozens of meshes is slow, repetitive, and easy to mess up — wrong hierarchy, broken UVs, holes in the mesh, hours lost per scene. One-Click LOD Suite does it for you: select your objects, click Generate All LODs, and get clean, distance-based LOD chains across your entire scene in seconds — automatically grouped on the correct prefab or FBX root, even in messy hierarchies with multiple renderers and skinned meshes. Why it matters What normally takes hours of manual setup — and hours more debugging broken hierarchies — takes seconds. Your scenes stay optimized, your meshes stay clean, and you get back to actually building your game. ━━━━━━━━━━━━━━━━━━━━━━━ PART OF A LARGER SUITE ━━━━━━━━━━━━━━━━━━━━━━━ This tool is part of One Click Mesh Suite — which includes: - Mesh Simplifier | Reduce Tris & Vertices - Mesh Weld Pro — Combiner & Texture Atlas - Batch LOD Generator — Scene-Wide LOD Generation Own one of these tools? Upgrade to the full bundle for $48.5 instead of $74.99 . Bundle owners receive all three tools separately at no additional cost you can claim with same email. [One Click Mesh Suite — View Bundle] Perfect for: VR games · open-world scenes · mobile optimization · character-heavy projects · any Unity project choking on draw calls and triangle count. Features: Batch-generate LODs for multiple objects in one click Smart prefab/FBX root detection — no more scattered LODGroups Works with MeshRenderers and SkinnedMeshRenderers Built-in QEM mesh simplification (industry-standard algorithm) Preserve UV seams & border edges — no holes, no stretching Up to 7 LOD levels, async background generation (editor stays responsive) Per-object custom LOD overrides + presets New: Scene view distance rings show you exactly where each LOD switches, in real time Full Undo support · Zero dependencies · Built-in / URP / HDRP Version 1.2 — Latest Update New: LOD Transition Distance Rings — see exactly where each LOD kicks in, right in the Scene view All v1.1 hierarchy and grouping fixes included (stable across Windows/Mac) Support Questions or feedback? — always happy to help. One-Click LOD Suite — turn hours of manual LOD work into seconds. Algorithm: QEM (Quadric Error Metric) mesh simplification LOD Levels: Up to 7 (LOD0–LOD7) with per-level quality control Mesh Support: MeshRenderer & SkinnedMeshRenderer (bone preserved) Processing: Async (background thread, non-blocking editor) Features: Vertex welding, UV seam & border preservation Prefab Support: FBX, prefab instances, nested hierarchies Performance: Handles 100k–200k+ triangle meshes efficiently Pipelines: Built-in, URP, HDRP Unity Version: 2020.3 LTS and newer Platform: Editor tool (runtime-compatible output) Dependencies: None

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