Snaky Jam - Complete Mobile Game Template
Unity · 模版
Document, Demo: apk Cube Away – Tap 3D Blocks Puzzle Template — a complete Unity hyper-casual game kit inspired by Tap Away / Cube Away style 3D block puzzles. Rotate sculptures, tap cubes to slide them along arrows, and clear every block to win. Core gameplay Tap Away / Cube Away style 3D block puzzle loop Swipe to rotate, pinch to zoom, tap to slide cubes Snap-back when a cube blocks the path Move limits, win/lose rules, short replayable sessions Android, iOS, and WebGL ready Hint system Normal Hint — blinks and highlights the next cube with a clear slide path Move Hint — auto-slides 3–5 valid cubes in one action Separate hint counts with on-screen display Rewarded video refill when hints run out Cooldown UI after ad-based hints Bomb helper Tap to aim and destroy one blocking cube Coin shop packs (1 / 3 / 9 bombs) Rewarded video refill with cooldown bar Level 4 tutorial for first-time use Monetization & meta AdMob ready: banner, interstitial, rewarded ads Rewarded ads for hints, bomb, extra moves, and skip level Unity IAP support (coins, No Ads, bundles) Shop, settings, save/progression, coin economy Included in the package 40+ level prefabs + easy prefab workflow for new levels Full UI: home, play, win/lose, shop, settings Audio, haptics, tutorials, VFX Modular C# codebase + SDK setup editor window README and full buyer guide for reskinning and publishing Key Features Authentic Tap Away–style 3D cube puzzle with arrow‑direction block removal, rotation, and zoom controls. Dual hint system: normal hint (blink + highlight on a clear cube) and move hint (auto‑slide 3–5 cubes) with separate inventories, count display, and rewarded‑ad refill. Bomb helper: tap‑to‑aim bomb that destroys one blocking cube; coin shop packs, level‑4 tutorial, and rewarded‑video refill with cooldown bar. Unity version: 2022.3 LTS or higher (tested with 2022.x). Platforms: Android, iOS, WebGL (works on desktop for debugging). Render pipeline: Built‑in (URP‑ready with minor material tweaks). Monetization: AdMob via `AdsManager` (`MT_ADMOB` define); Unity IAP via `IapManager` (`MT_IAP` define). Works perfect in all render pipeline(s) with changes in materials to relavent pipeline.