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Juniper Pack - Toby Foliage Engine Assets

Juniper Pack - Toby Foliage Engine Assets · Unity 模型 · 预览图 1

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Add realistic beauty to your scenes with the Juniper Pack – Toby Foliage Engine Assets. A versatile collection of high-quality juniper trees ready to populate your game worlds. ○ Product Overview This pack includes the "Light" version of The Toby Foliage Engine (TTFE), which has limitations. TTFE is a collection of nature shaders that automatically work in conjunction with PBR shading, while internal mesh-based vertex position volumes influence wind physics. Unlock the full potential of the complete version here: The Toby Foliage Engine ○ Discounts Purchasing this pack gives you a $22 discount on The Toby Foliage Engine. ○ Features PBR materials and 4k texture atlases. Prefabs with 4 to 7 LOD levels. Meticulously optimized, includes Amplify Impostor. Impostor Shaders (Non-editable), (Foliage now meticulously optimized using Amplify Impostor). 150 total prefabs. 53 static objects. 73 plants. 24 trees. A variety of ground tiles. Ground details. Scene with Particle effects. New Running river water shader. 12 Amplify shaders (Non-editable). 3 Example scenes (All content shown in the images is included. The images were rendered using the High Definition Render Pipeline - HDRP). * New assets added compared to The Toby Foliage Engine. Juniper Pack assets: Running river water shader (beta). 19 Rocks. Stump and twigs (8 models). Ground details and leaves. 52 Flower prefabs 15 Grass prefabs. 13 Trees. Snow feature not included. ⚑ Limitations 🞫 TTFE is designed to work with instancing; static batching is not supported. 🞫 Because this pack includes the free version of TTFE, you can't open or edit these shaders with the Amplify Shader Editor (Node functions have been removed). Check out the full version to gain access to the Amplify nodes! 🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile). 🞫 While Mobile is supported, the scenes are intended for performance testing and will not be suitable for mobile devices (performance-intensive scenes). Average frame rate 30-50 fps with default settings on lower-end hardware. Further optimization can be achieved. ⚑ Compatibility To ensure compatibility with the old asset pack (The Toby Foliage Engine), this package will use an older scaling method that is slightly larger than the default Unity scale. From this point forward, all new assets will adhere to the default Unity scale. ○ Feedback Support Discussion Thread Triangle count ranges from 300 to 10.000 triangles per tree. Textures - Texture sizes: 4096 x 4096px (majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats). - Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps, and gloss/ao maps). Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss. Metalness/ao/gloss" (MAG) are saved as transparent PNG textures. Other information Rigging: No Animation count: 0 UV mapping: Yes LOD information: 4-6 LODS or more Types of materials and texture maps: PBR Tested in Unity 2021.3.11+, 2022.3+, 2023.1+, 2023.2 (U6)+, 6.2, 6.3, 6.5 and above. (SRP 12+, 14+, 15+, 16+ and 17+) are supported. Unity beta is functional but not officially supported. Works in URP 6.5 * The default pipeline in use is URP 6.0. To convert Built-in and HDRP, please install the necessary packages from the "Root project folder -> Pipelines"!

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