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PRO GLASS SHADER - Singular Bear

PRO GLASS SHADER - Singular Bear · Unity 特效 · 预览图 1

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Bring your glass to life. From crystal clear diamonds to rainy cyberpunk windows, create AAA glass surfaces in seconds. Turn any mesh into a stunning glass surface with the most complete, feature-rich glass shader for URP. Whether you need realistic architectural glazing, stylized magic crystals, or grime-covered dungeon bottles, Pro Glass Shader handles it all with a single, optimized uber-shader. Realistic and stylized glass has always been frustrating to achieve in real-time… until now. Includes a powerful custom Editor with Smart Inspector, Presets, in-Scene tools, and dynamic UI filtering to instantly focus only on active features. Includes a powerful Preset System to drastically speed up your workflow and maintain visual consistency across your project. 20 Presets already included Full comprehensive PDF manual + online interactive guide available here: [DOCUMENTATION] 📋 THE FEATURE LIST 💧 Advanced Weathering & Nature Procedural Rain: Animated rain droplets without needing complex textures. Dripping Animation: Realistic trails and gravity-based dripping effects. Triplanar Rain: Rain wraps perfectly around spheres and complex meshes (no UVs needed). Dynamic Wetness: Sliders to control surface wetness and smoothness. Dirt & Grime: Procedural dirt accumulation. Moss Growth: Directional moss (grows from bottom-up or top-down). Dust Overlay: Accumulates dust on top-facing surfaces automatically. Frost & Fog: Interior fog density for icy/cold looks. 🖐️ Interactive Surface Imperfections Fingerprint Placer Tool: [Exclusive] Click on your mesh in Scene View to place smudges exactly where you want. 4-Layer Smudges: Mix up to 4 different types of fingerprints or dirt spots. Local Space Tracking: Smudges stick to the object even when it moves/rotates. Micro-Scratches: Detail normal map support for surface wear. Procedural Surface Noise: Adds organic imperfection to the glass smoothness. Triplanar Detail Maps: Scratches that don't stretch. 💎 Optical Physics & Refraction Physical Refraction: Snell's Law implementation for realistic bending. Chromatic Aberration: RGB splitting/Dispersion at edges (Prism effect). Beer-Lambert Absorption: Accurate volume color (thicker parts are darker). Variable IOR: Control the Index of Refraction (Air, Water, Diamond, etc.). Frosted Glass Blur: High-quality blur with 4 adjustable quality levels. Depth Fade: Soft intersections with other geometry (no harsh clipping). Double-Sided Rendering: Proper handling of back-faces. ✨ Lighting & Special Effects Total Internal Reflection (TIR): Realistic reflection at grazing angles (diamond look). Iridescence: Thin-film interference (Rainbow/Oil slick effect). Caustics: Animated light projection patterns (Procedural or Texture). Inner Glow: Sci-fi emissive volume effect. Rim Lighting: Highlight edges for better visibility in dark scenes. Translucency: Simulated subsurface light scattering. Edge Darkening: Simulates the look of thick glass panes. Sparkles: View-dependent glitter effect (great for snow/magic). 💥 Distortion & Stylized FX Procedural Cracks: Voronoi-based cracking system. Shatter Effect: Refraction offsets based on crack masks. Magnify: Zoom lens effect. Barrel/Fisheye: Lens distortion effect. Shockwave/Ripple: Animated circular distortion. Swirl: Vortex distortion effect. Heat Haze: Animated hot air turbulence. Pixelate: Retro/Mosaic glass effect. 🛠️ Workflow & Tools Preset System: Save/Load entire material settings to a file. Thumbnail Browser: Visual preset selector included. Searchable Inspector: Find any property instantly by typing its name. Copy/Paste Sections: Copy just the "Rain" settings to another material. Smart Foldouts: Organized UI that remembers your preferences. Auto-Keywords: Automatically enables/disables shader keywords to save performance. 🚀 Performance & Compatibility Feature Stripping: Only compiles the code you use (0 cost for unused features). Mobile Mode: "Fast" quality tier specifically for mobile devices. VR Ready: Supports Single Pass Instanced (SPI) rendering. URP Native: Built specifically for the Universal Render Pipeline. Unity 6 Ready: Tested on the latest Unity versions (and 2021/2022 LTS). [DOCUMENTATION] KEY FEATURES 🌈 Optical Fidelity Physical Refraction (IOR based) Volumetric Absorption Thin-Film Iridescence Transmission & Translucency for frosted glass, plastics and stained glass 🌧️ Dynamic Weathering Rain System Triplanar Mapping (no UV dependency) Edge Grime & Cavity Dust detection 🛠️ Workflow & Productivity Smart Inspector with Search Bar and Categories Show Only Active Features mode to keep materials clean and readable Preset System (Crystal, Old Window, Sci-Fi Shield, etc.) Copy/Paste entire feature blocks between materials ⚡ Performance First SRP Batcher compatible GPU Instancing ready Scalable quality (Low / Medium / High) Mobile friendly No GrabPass – uses URP OpaqueTexture 🎨 USE CASES ArchViz: Physically accurate windows and facades Fantasy RPG: Magical crystals and potions Horror / Survival: Dirty, cracked, rain-streaked glass Sci-Fi: Energy shields, holographic surfaces Props: Bottles, vials, screens, helmets 📦 TECHNICAL DETAILS Render Pipeline: URP 10.0+ Unity: 2021.3 LTS, 2022 LTS, 2023+, Unity 6 ready Platforms: PC, Mac, Linux, Android, iOS, VR (Quest, Single Pass Instanced) Documentation: Full PDF Manual included ⚠️ Requirements Opaque Texture enabled Depth Texture enabled URP 12+ ONLY (Unity 2021.3 - Unity 6). FEATURES: VR Ready (Single Pass Instanced) Mobile Optimized (No GrabPass) Full SRP Batcher & GPU Instancing support. REQUIREMENTS: Opaque & Depth Texture MUST be enabled in URP Asset settings. NOT COMPATIBLE with Built-in or HDRP.

PRO GLASS SHADER - Singular Bear · Unity 特效 · 预览图 3PRO GLASS SHADER - Singular Bear · Unity 特效 · 预览图 4PRO GLASS SHADER - Singular Bear · Unity 特效 · 预览图 5PRO GLASS SHADER - Singular Bear · Unity 特效 · 预览图 6PRO GLASS SHADER - Singular Bear · Unity 特效 · 预览图 7PRO GLASS SHADER - Singular Bear · Unity 特效 · 预览图 8PRO GLASS SHADER - Singular Bear · Unity 特效 · 预览图 9