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900 Level: Arrows & Snake Out Puzzle — Complete Game Template + Level Editor

900 Level: Arrows & Snake Out Puzzle — Complete Game Template + Level Editor · Unity 模版 · 预览图 1

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Document, .apk, WebGL(Live) Arrows Out Puzzle — 900 Level Mobile Template by MultiTech Studio is a production-ready 2D hyper-casual puzzle project for Unity 2022.3 LTS (Built-in render pipeline). Tap colored arrow chains to slide them off the grid without blocking others — clear the board to win. The package includes 900 hand-authored levels, a visual Level Editor, polished arrow physics (ArrowManager path movement, corner fills, black-hole absorption), and three level-gated monetization systems: Golden Pass, Piggy Bank, and No Ads / Starter Pack IAP popups. Core gameplay Arrow-out puzzle loop — tap an arrow to move it along its path; pre-move raycast blocks collisions 900 JSON levels in Assets/Resources/Levels/ (lv1–lv900) with grid size, timers, and difficulty tags Advanced arrow rendering — head/body/tail segments, corner-fill curves per color (ArrowTypeSO) Obstacles — way blockers (with life), black holes (absorption + fade), portals (entrance/exit pairs) Level-clear ripple — satisfying grid ripple animation on board clear Camera — auto-framing + pinch zoom on large grids (CameraController) Difficulty tiers — Normal, Hard, SuperHard with HardLevelIndication popup 4 hint types — Normal, Grid, Wand, Eraser — unlock by level on the HUD Tutorial — tap tutorial (level 1) and zoom tutorial (level 5) Win screen — 3-star rating, confetti VFX, rewarded-ad 2× coins Lives & timer — continue with coins or rewarded ads on fail / timeout Built-in Level Editor — paint arrows and obstacles, save new JSON levels without leaving Unity Level-gated live-ops — major selling features Every meta monetization feature unlocks and appears based on player level, creating a natural progression curve from pure gameplay to full live-ops — no extra wiring required. Piggy Bank: Level 5: Side button + fill bar; coins from each win accumulate until full, then claim No Ads popup: Level 11 (Home): Side NO ads button opens IAP popup; removes AdMob after purchase Golden Pass: Level 18: Seasonal 21-stage pass — Join popup, free + premium tracks, +1 pass coin per win Starter Pack popup: Level 19: Timed 24 h IAP offer with countdown on Home; auto-popup optional Golden Pass highlights: Modular package in Assets/MultiTech Studio/GoldenPass/ — reusable across MultiTech templates 20-day seasons, 21 stages, manual CLAIM rewards (coins + 4 hint types) Premium track via one-time IAP; persists across seasons Join required each season; tutorial once per account Piggy Bank highlights: Fills from GameManager.coinInPiggyBank every level win (default 100) Win screen shows +coins or FULL; Home button shows stored/max Configurable capacity, unlock level, and claim count No Ads & Starter Pack highlights: Ready-made IAP popups extending IapOfferPopupUI Starter Pack countdown timer; hides after purchase or expiry No Ads calls AdsControl.RemoveAds() on success Other meta & retention Theme shop — 6 unlockable themes (Colorful, Neon, Edge, Black, Snake, etc.) IAP shop — coin packs, Classic / Elite / Epic bundles, No Ads, Starter Pack, Golden Pass Shop — daily gift + rewarded ad coins (ShopThings) Saga Home map — scrollable level road with side meta buttons (unlocks level 11) Haptic feedback — mobile vibration on key actions Trusted time — server-synced UTC for offer and season timers Settings — music, SFX, vibration toggles with persistence Monetization ready Google AdMob (MT_ADMOB) — banner, interstitial, rewarded, rewarded interstitial Unity IAP (MT_IAP) — No Ads, Starter Pack, coin packs, bundles, Golden Pass Test ad unit IDs pre-filled — replace before store submission Interstitial gating by level threshold via ProjectSetupData What's included Scenes: Splash, Main 900 level JSON files, Level Editor, full C# source Arrow prefabs (Colorful, Neon, Edge, Black, Snake themes) UI prefabs, fonts (Lilita One), SFX/music clips, confetti VFX Golden Pass module, documentation in Document/ Get started in minutes Open Assets/MultiTech Studio/Arrows Out Puzzle Game/Scenes/Splash.unity Press Play — Splash loads Main automatically Open Tools → Multi Tech Studio → Arrows Out Puzzle → Project Setup — verify SDK defines Replace AdMob test IDs in Assets/Resources/ProjectSetupData.asset Set your bundle ID and IAP product IDs, then build for Android or iOS Important notes for buyers DOTween requires a valid license from Demigiant for commercial use; enable MT_DOTWEEN in Project Setup after import AdMob / IAP SDKs use test IDs in the template — swap before release Assets/Resources/ must stay at project root (Unity loading requirement) Unity version: 2022.3.62f3 LTS Render pipeline: Built-in (2D) Platforms: Android, iOS (touch + mouse in Editor) Input: Touch + mouse UI: Unity uGUI + TextMesh Pro Animation: DOTween (MT_DOTWEEN) Ads: Google Mobile Ads + MT_ADMOB IAP: Unity Purchasing 5.x + MT_IAP Data: JSON levels via Resources.Load Works perfect in all render pipeline(s). May be need to change material as per used pipeline.

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