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City Builder Template

City Builder Template · Unity 模版 · 预览图 1

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🏙️ Grid City Builder – Mobile-Optimized Unity Template Build, expand, and simulate your own living city with a powerful, fully optimized grid-based city builder system designed specifically for mobile performance. This asset gives you everything you need to create a complete city-building experience, from intelligent placement systems to dynamic traffic simulation, all wrapped in a clean and scalable architecture. 🚀 Overview Grid City Builder is a complete Unity template built for developers who want to create mobile city-building games quickly and efficiently. With a strong focus on performance, scalability, and modular design, this system allows you to construct cities using roads, buildings, and zones while maintaining smooth gameplay even on low-end devices. It combines intuitive gameplay mechanics with advanced backend systems like optimized grid logic, AI traffic streaming, and compressed save/load systems. 🧩 Core Features 🏗️ Grid-Based Building System Fully functional grid placement system with precise snapping Supports multiple building types: Houses Roads (with drag-based placement) Scalable buildings (variable sizes) Smart validation ensures: No overlapping objects Accurate placement feedback Real-time ghost preview system with valid/invalid indicators 🏙️ Zoning System Quickly paint entire areas with zones: Residential Commercial Industrial Automatically populate zones with appropriate buildings Ideal for rapid city expansion mechanics 🚗 Advanced Traffic System (Highly Optimized) Fully grid-based traffic simulation Cars follow structured paths and: Never overlap Maintain spacing intelligently Includes: Road traffic (cars, vans) Water traffic (boats) Lightweight directional path system instead of heavy pathfinding Dynamic spawning based on camera proximity for performance 💾 Powerful Save & Load System Complete city persistence system Saves: All buildings Roads Layouts Rotations and sizes Uses optimized bit-packing compression for minimal storage Instantly reconstructs the entire city exactly as it was 🔄 Demolishing System Remove any structure dynamically Automatically frees grid space Fully integrated with placement and save systems ⚡ High Performance Architecture Built from the ground up for mobile: Uses Non-Alloc physics checks (no garbage memory) Array-based systems instead of dynamic lists Efficient grid occupancy tracking Distance-based AI spawning/destruction Optimized update cycles using coroutines 🎮 Smooth & Modern UI System 🎵 Centralized UI Audio (ButtonPlayer) One system controls all UI sounds No need to assign audio per button Clean hierarchy and lower memory usage 🪟 UI Management Tools Toggle systems for panels and menus Notice system for popups and UI states Fully automated button binding ✨ Smooth UI Transitions Animated menu transitions using interpolation Professional feel with sliding UI panels Coroutine-based animations for performance 🎥 Mobile Camera System Designed for touch devices: One finger → Pan Two fingers → Zoom & rotate Switch between: Perspective mode (cinematic) Orthographic mode (precise building) Camera bounds and locking system included Saves player preferences automatically 🧠 Smart Building Logic (Block System) Each building intelligently: Detects nearby: Roads Water Power Displays missing service indicators Updates automatically over time Includes smooth “grow” animation on placement 🧪 Debug & Developer Tools Real-time grid visualization Placement validation highlighting Occupied cell tracking Editor gizmos for debugging 🎨 Optimized Assets Low-poly models optimized for mobile Efficient textures (PNG, 512x512) Clean and scalable asset structure Designed to minimize draw calls and overdraw ⚙️ Easy Integration Simple setup with clear workflow Modular scripts for easy customization Expand with your own: Buildings Systems Gameplay mechanics 🎯 Perfect For Mobile city builder games Simulation and tycoon games Base-building systems Strategy and management games 💡 Why Choose This Asset? Built specifically for mobile performance Complete system, not just a prototype Clean, scalable, and well-structured codebase Ready to extend and customize Saves months of development time 📦 What You Get Full grid-based city building system Advanced traffic simulation (road + water) Zoning and placement tools Save/load system UI system with animations and audio Mobile camera controller Optimized models and textures Developer tools and debug systems ⚙️ Technical Details This asset is built with a strong focus on performance, efficiency, and scalability, making it ideal for mobile platforms while still maintaining flexibility for expansion. 🧱 Models & Geometry All models are carefully optimized with low to medium poly counts, ensuring smooth performance on mobile devices. 📊 Model Statistics Model NameTrianglesVerticesB_33.fbx10848B_34.fbx14464B_43.fbx14460Boat.fbx19296Car.fbx451236CommercialFive.fbx18061024CommercialOne.fbx17521120CommercialTwo.fbx1296911IndustrialFive.fbx908342IndustrialFour.fbx39461397IndustrialThree.fbx1379494PoliceStation.fbx35971160PowerPlant.fbx51491693ResidentialOne.fbx1670594ResidentialTwo.fbx1600571ResidentialThree.fbx1625586Pyramid.fbx259133Van.fbx470248 🧩 Grid & Utility Models Model NameTrianglesVertices B_33.fbx10848 B_34.fbx14464 B_43.fbx14460 Boat.fbx19296 Car.fbx451236 CommercialFive.fbx18061024 CommercialOne.fbx17521120 CommercialTwo.fbx1296911 IndustrialFive.fbx908342 IndustrialFour.fbx39461397 IndustrialThree.fbx1379494 PoliceStation.fbx35971160 PowerPlant.fbx51491693 ResidentialOne.fbx1670594 ResidentialTwo.fbx1600571 ResidentialThree.fbx1625586 Pyramid.fbx259133 Van.fbx470248 👉 These lightweight assets are designed to: Minimize draw calls Reduce GPU load Maintain consistent frame rates on mobile devices 🎨 Textures All textures are optimized for performance and clarity. Texture NameResolutionFormat Electricity.png512 × 512PNG Road.png512 × 512PNG Water.png512 × 512PNG Texture Details Includes Diffuse and Normal maps Uses PNG format for compatibility and compression Balanced resolution for visual quality vs performance ⚡ Rendering Setup To achieve the best visual results: Use Global Volume with the provided Sample Scene Profile Enable Post Processing in the camera settings Designed for URP-compatible workflows This ensures: Better lighting Enhanced visual depth Consistent rendering across devices 🚀 Optimization Techniques This asset is heavily optimized using industry best practices: 🧠 CPU Optimization Uses NonAlloc physics queries to avoid garbage collection Array-based data structures instead of dynamic lists Coroutine-based updates to reduce per-frame workload 🎮 GPU Optimization Low-poly models with controlled triangle counts Reduced overdraw (especially for vegetation and complex meshes) Efficient texture sizes (512x512) 📱 Mobile Optimization Dynamic object spawning based on camera distance Automatic cleanup of distant objects Lightweight traffic system without heavy pathfinding ⚠️ Note on Performance Tree rendering can be expensive due to overdraw Optimized handling reduces GPU fill-rate pressure 🧩 System Architecture Grid-based world system with: Boolean occupancy maps Dictionary-based object tracking Bit-packed save system for minimal memory usage Modular scripts for: UI Camera Placement AI systems 📱 Platform Target Fully optimized for Mobile (Android & iOS) Also compatible with: PC Tablet devices 🛠️ Requirements Unity (recommended: URP setup) Basic knowledge of Unity Editor for customization Proper setup of: Tags Layers (Road, Water, Power) 📦 File Structure Includes Scripts (UI, Grid, AI, Camera, Systems) Models (Buildings, Roads, Vehicles, Props) Textures (Diffuse + Normal maps) Demo Scene with sample setup

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