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Low Poly Old Town environment: Town and Courtyards

Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 1

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◼ EmaceArt Discord Community ◼ Jump in to our Discord to Learn, Create and Share! Old Town environment: Town and Courtyards The cobblestones remember every footstep — even the ones that never returned. Inspired by the Dutch townscapes of Cornelis Springer — weathered facades, creaking stalls, salt air and old timber. A 19th-century harbor town, ready to walk through. What began as a handful of courtyards has grown into a standing town: tall tenement houses now line the streets, not just the back alleys behind them. Old Town: Town and Courtyards is a low poly environment pack — 192 prefabs, a playable demo scene, and a complete street layout for 19th-century European settings. Flat shading, palette-based texturing, LOD0/1/2. One diffuse material, non-PBR. The package features custom shaders, including dedicated water (EA_Water) and skybox (EA_Skybox) shaders designed specifically to bring the dockside, canals and atmosphere to life out of the box. Built for walking simulators, narrative adventures, RPGs, and mystery games. 🎮 Includes a fully playable demo scene — walk the streets, cross the bridges, explore the courtyards and dockside, and use the layout as a starting point for your own world. 🆕 What's New — The Town Update The pack nearly doubled (110 → 192 prefabs). The headline addition: full multi-storey buildings, so you can now raise streets and façades — not just enclosed courtyards. 🏢 Tenement houses — 4 tall street-front buildings 🏠 Town houses & structures — 9 new house bodies, plus mill house, fisherman's house, pigeon & bird houses, underground room 🌉 Bridges & crossings — stone bridges, small bridge, footbridges, makeshift crossings, modular bridge fences 🪜 Vertical access — concrete / narrow / wide / first-floor stairs, ladders 🧱 More walls & fences — concrete walls & fences, river fences, posts, barriers, gates 🏙️ Urban dressing — big clocks, street lamps, wall lamps, kerbs, well, wall sign 🪵 Construction & patches — scaffolding, planks, plank/rock ground patches, bricks 🌿 More nature — trees, stone clusters, moss & mud patches, grass details What's included (192 prefabs) 🏚️ Buildings & Structures (20) — Tenement houses / kamienice (4), town houses (9), fisherman's house (2), mill house (1), pigeon houses (2), bird house (1), underground room (1) 🚪 Architecture Details (13) — Doors (3), door frame (1), shutters (3), washing window (1), chimneys (3), small roof (1), gutter (1) 🪜 Stairs & Ladders (8) — Stairs: concrete, narrow, wide, first-floor, low (6), ladders (2) 🧱 Walls & Fences (37) — Concrete walls (5), concrete fences (4), wood walls (4), wall segments (2), wooden fences (2), mill fence (1), river fences (6), wood gates (2), gate ball (1), posts (4), barriers (5), sawhorse (1) 🌉 Bridges & Dockside (17) — Bridges (4), footbridges (2), bridge fences (4), fishing piers (2), boats (2), river buoy (1), landing (1), paddle (1) 🪵 Planks, Boards & Patches (22) — Planks (6), board (1), ground patches: elements (2), planks (3), rock (3), scaffolding (3), bricks (4) 🪑 Furniture & Market Props (18) — Benches (3), desks (9), tables (2), stool (1), market stall (1), chest (1), clothes horse (1) 🛢️ Containers & Storage (16) — Barrels (2), buckets (2), vegetable boxes (4), small box (1), apple basket (1), bags (1), pallets (2), pegs (2), logs (1) ⚙️ Tools, Vehicles & Equipment (8) — Wheelbarrow (1), wheels (2), wood cart (1), crane (1), lifts (2), rope line (1) 💡 Lighting (5) — Lamps (2), street lamps (2), wall lamp (1) 🌿 Nature & Ground (22) — Trees (4), stone clusters (8), stone with moss (1), moss patches (4), mud patches (2), grass details (3) 🏙️ Street & Urban Details (6) — Big clocks (2), well (1), kerbs (2), wall sign (1) Technical details • 192 prefabs · 194 meshes · LOD0 / LOD1 / LOD2 • Poly count (prefabs): min 18 tris · median 378 tris · max 26,710 tris • Textures: 9 (mostly 1024×1024) • UV Mapping: Yes — palette-based recoloring ready • Material: 1 diffuse non-PBR • Custom shaders: EA_Skybox, EA_Water • Pipeline: URP • Collision: Yes • Demo scene: Yes (playable) -------------------------------------------------------------- Stylized Grass Shader (URP) Lightweight URP grass shader for foliage cards and terrain detail meshes. Full Paint Details + GPU Instancing support. Now ships with a dried-grass variant material for dry / late-season ground. Wind — Per-blade jitter combined with a coherent world-XZ gust — whole regions lean together like a real breeze. Direction, speed, frequency and strength on the material. Foliage shading — Two-sided leaves with a soft shadow lift and tunable ambient tint — dark sides never crush to black. Dual-layer color tint — Two independent procedural layers (Tint Small for fine shifts between tufts, Tint Large for broad sweeping patches), each in Blob or Stripes mode with independently remembered sliders. Per-layer controls — Color, Scale, Intensity, Width (coverage), Speed — all animated, flowing with wind direction. No tint texture required — procedural value noise inside the shader, works out of the box. -------------------------------------------------------------- Build a Full World Pair with other EmacEArt environments: Slavic Medieval PRO — full village with interiors for historical RPGs Roadside Tales: Fence Kit PRO — modular fences for every courtyard NatureForge PRO — stylized forest and meadow assets 💬 Built something? Share it with the community — Discord Meshes/Prefabs: 194 meshes / 192 prefabs Materials: 5 diffuse (non-PBR) Shaders: 3 custom shaders (EA_CoolWater, EmacEArt_StylizedGrass, EmacSkyboxURP) Textures: 20 textures (range 64x64–4096x4096; common 1024x1024×8, 512x512×8) UV Mapping: Yes (optimized for palette-based recolors) LOD Support: 190 prefabs with LODGroup (3 levels) Rigging/Animations: None Polygon Count (Meshes / LODs): Min: 12 tris (e.g. EA_desk_alone_01a_LOD0) Median: 229 tris (e.g. EA_stone_01a_LOD0) Max: 15,161 tris (e.g. EA_Patch_Rock_03a_LOD0) Polygon Count (Prefabs): Min: 18 tris (e.g. EA_desk_alone_01a_PRE) Median: 378 tris (e.g. EA_fence_bridge_p2_01a_PRE) Max: 26,710 tris (e.g. EA_Patch_Rock_03a_PRE)

Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 3Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 4Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 5Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 6Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 7Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 8Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 9Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 10Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 11Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 12Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 13Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 14Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 15Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 16Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 17Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 18Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 19Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 20Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 21Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 22Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 23Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 24Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 25Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 26Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 27Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 28Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 29Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 30Low Poly Old Town environment: Town and Courtyards · Unity 模型 · 预览图 31