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Inventory Extended | Game Creator 2

Inventory Extended | Game Creator 2 · Unity 插件 · 预览图 1

资源介绍

Inventory Extended – Turn Game Creator 2 Inventory into a Complete Inventory System Inventory Extended transforms Game Creator 2 Inventory into a fully-featured inventory system with advanced crafting, smelting, dismantling, item states, and seamless drag & drop between grid bags. Built entirely with Visual Scripting, it’s modular, expandable, and designed to remove the limitations of the default Inventory system. Why Inventory Extended? Game Creator 2 Inventory is already one of the most fun modules to work with, but once you start building more complex systems like advanced crafting, timed crafting, dynamic item behavior, or grid-based interactions, you can quickly run into limitations. Inventory Extended expands on that by adding systems inspired by different types of games, all built in a modular way so you can use only what you need or tweak everything. Unlike other inventory extensions that rely on hardcoded components or pre-configured systems that limit flexibility, Inventory Extended is built entirely with visual scripting, giving you full control to customize, extend, and adapt every system to fit your game exactly the way you want, without fighting against the framework. Drag & Drop Between Grid Bags Move items between different grid inventories with ease. Drag & drop between bags, chests, and stations Supports stack splitting, merging, and quick transfer (shift-click) Item States Create state variants for any item and change how it looks and behaves without duplicating it. A state can modify: Title Description Sprite & text color Pickup and use audio Can drop And more Example: Turn a Normal Sword into a Broken Sword by adding a state that checks the swords durability, instead of replacing the item. Affixes Dynamically add Prefixes and Suffixes to items name based on their properties or attached sockets. Display affixes based on Runtime Item properties or sockets Set category priorities to control which affixes are applied first Define how many affixes can be added to an item per category Assign individual priorities to each affix within a category This allows flexible item variation without needing separate item definitions. Advanced Smelting & Dismantling Define exactly what happens when an item is processed. Configurable processing time Different smelt/dismantle states based on conditions or item properties (quality, durability, etc.) Multiple outputs per state Random output amount ranges (1–3, etc.) Individual drop chances per output Optional properties added to output items List & Grid Recipes Two new crafting recipe systems are included. List-Based Recipes Configurable processing time Multiple inputs and outputs Crafting conditions Item property requirements (e.g., Quality > High) Grid-Based Recipes Layout-based crafting Position-sensitive recipes Recipe book example Item property requirements Outputs can optionally receive item properties. Queue-Based Crafting Example Craft, smelt, or dismantle multiple items in sequence. Add multiple items to the queue Automatic sequential processing View active and upcoming items Fuel-Driven Crafting Example Craft, smelt, or dismantle can require fuel or any resource system. Consumes fuel over time Pauses when fuel runs out Easy to adapt for power or energy mechanics List-Based Examples List Crafting – Define required resources and conditions with duration support and a quantity slider List Furnace – Smelt items with configurable output chances and timed processing List Dismantle – Break down items with randomized output results and drop chances Grid-Based Examples Grid Inventory – 2x2 crafting, equipment slots, sorting, and recipe book Grid Chest – Drag & drop, sorting, and quick transfer between bags Grid Craft – 3x3 workbench crafting with position-sensitive recipes Grid Dismantle – Break down items with configurable outputs and drop chances Grid Furnace – Smelt items with timed processing and multiple output states World Space Station UI Displays active processing above stations Item preview Remaining amount Time left Hotbar Example First inventory slots act as a configurable hotbar Equip and use items Dropped items retain all properties (durability, quality, etc.) Pouch System Example Store items inside pouch bags Hover to preview contents of the pouch Durability Example Built using visual scripting and easily adaptable for: Weapon or tool durability Pouch capacity Item spoilage Any value-based mechanic Component Slot Item Filter Control what can be placed in specific inventory slots. Filter by item type Define allowed or disallowed items Create output-only slots Suitable for equipment or crafting output slots Seamless Integration No core file modification No patching required Built entirely as an extension Visual Scripting Expansion Expands Inventory 2 with 110+ Visual Scripting Instructions, Conditions, Triggers, and Properties: Instructions (30+) Craft List Recipe, Smelt Item, Dismantle Item, Drop Runtime Item (Enchanted), Preview Bag, Use Item, and more Conditions (10+) Can Dismantle Runtime Item, Can Smelt Runtime Item, Can Craft Grid Recipe, Is Runtime Item Allowed By Filter, and more Properties (70+) Get GameObject Bag From Cell, Get GameObject UI Hovered, Get String From Runtime Item State (Title/Description), and more New in 1.1.0+ 4 new Instructions, 2 new Conditions, 1 new Event, and 7 new Properties added to Game Creator's Visual Scripting. Pouches can now be opened directly from the hotbar. Simplified hotbar setup. List-based examples now support cancelling the queue. Added Buy Price Modifier and Sell Price Modifier to item states. 🎮 Try It Yourself! Preview Inventory Extended and the included Examples directly in your browser or download the Windows build on 📦 What’s Included ✔ Full Source Code ✔ Quick Start Guide ✔ Examples 🔗 Links 📖 Documentation 📚 Setup Guide Inventory Extended is an independent integration for Game Creator 2. It is not affiliated with or endorsed by Catsoft Studios. Requires Game Creator 2 + Game Creator 2 Inventory Unity 6 Examples supports only 1x1 item shapes currently Examples are made for keyboard & mouse. Controller/mobile require additional setup and customization TextMeshPro Essentials (required for Example UI) Due to the modular and flexible design of this extension with all instructions, properties and conditions, it is recommended to start from one of the included examples rather than integrating it directly into an existing inventory UI Compatibility Supports Built-in, URP, and HDRP Tested in WebGL, Windows, and Mac builds Visual Scripting & Customization Examples are built entirely using Game Creator 2 Visual Scripting to make it modular and easy to make modifications to fit your game Basic knowledge of Unity UI and Inventory 2 UI is recommended for advanced changes UI prefabs contain multiple conditions, triggers, and instructions. Comments are included throughout the visual scripting components to help explain functionality and flow

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