Industrial Area Racing Track
Unity · 模型
Dwarven Expedition Pack includes a playable game demo showcasing its semi-realistic modular dungeon assets. Textures are mostly hand-painted or made in Substance Designer. Mix and match the modular pieces however you like to build all kinds of unique dungeons. The meshes and textures stay nice and optimized, so you get good performance without heavy poly counts. ○ Game Demo Use a pickaxe to explore the dwarven dungeon, collect crystals in a puzzle-like game. Try out the game demo for free: Dwarven Expedition ○ Features Interior-specific pack with a small outside scene PBR materials and 4K texture atlases Good optimization for mobile and pc Includes light optimization and cave occlusion systems Modular rocks and cliffs Vegetation assets: 9 grasses, 2 bushes, and 4 trees Around 300 prefabs (optimized meshes, merge prefabs, and more) A variety of ground and wall tiles 3 example scenes, including one playable game demo Original audio files: 20 sound files Various particles like dust, explosions and flames. Amplify Shaders: Animated Emission Cave Occlusion (POM) Custom Standard (POM) Crystal Glow Standard Decal (POM) Running Water + Reflections TTFE Foliage Shaders (non-editable in free version) ⚑ TTFE Limitations 🞫 TTFE is designed to work with instancing; static batching is not supported. 🞫 Free TTFE version: Shaders are locked (node functions removed) — upgrade for full Amplify editing. 🞫 Shader Model 4.5+ required (Desktop / High-End Mobile). 🞫 Mobile support: While mobile is functional, example scenes may be performance-intensive in certain cases — used mostly for testing on pc. 🞫 Static batching is not supported for vegetation. ⚑ Setting your prefabs to static will break the shader due to a lack of support for static batching. If you want to bake lighting, first bake and then uncheck "static" after you're finished. ⚑ Cross-fading is not supported with instancing for now and will break instancing when enabled. ❗ Most images rendered with HDRP. ○ Feedback Support Discussion Thread Old Forum Thread (Closed) ○ Polycount and texture specifications Structures - DungeonStructureHead: 3158 triangles - DungeonStructureTower: 426 triangles - DungeonStructureTunnelN_Arch: 1522 triangles - StoneArch: 5186 triangles - PillarA2: 732 triangles - PillarA: 1166 triangles - PillarB: 2214 triangles - StaircaseMergedA1: 8186 triangles - StaircaseMergedA2_WallPartA: 3395 triangles - StaircaseMergedB: 6569 triangles - StaircaseMergedA_TilePartA: 5091 triangles - StaircaseMergedB_TilePart: 2545 triangles - StaircaseBricks (9 models): 1406 total triangles - DunngeonTunnels + TunnelN_Arch: over 1500 triangles - Simple tunnels: around 15 triangles - SuportBeams (4 models): 849 highest, 252 lowest, 1725 total triangles Decoration and props - WallProps (9 models) 1713 total triangles - Ground Debris: 200, 20, 17 triangle range - FloorProps (7 models): around 1000 triangles - Crate: 252 triangles - Torch: 2530 triangles Doors and gates - DungeonGate: 3029 triangles - DungeonGatesA: 3381 triangles - DungeonGatesB: 1008 triangles - DungeonGatesB: 3791 triangles Rocks and stones - GenericCliff_A: 544 triangles - GenericCliff_B: 216 triangles - GenericRocks: (8 models) 7566 highest, 396 lowest, 16996 total triangles Textures - Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats). - Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps, and gloss/ao maps). Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss. Metalness/ao/gloss" (MAG) are saved as transparent PNG textures. Other information Rigging: No Animation count: 0 UV mapping: Yes LOD information: 4-6 LODS or more Types of materials and texture maps: PBR Tested in Unity 6.0+, 6.3+ and above. (SRP 17+) are supported. Unity beta is functional but not officially supported. Versions lower than 6.0.71f1 have been discontinued and are not supported. Works in 6.5+ * Default pipeline is URP 6.3 (Works out of the box). To convert to URP + HDRP 6.0 and lower, install the necessary packages from the "Root project folder -> Core -> Pipelines".