MIGHTY PERFORMANCE PACK
Unity · 插件
Pulse Scanner FX for Game Creator 2 is a stylized world-space scanner module built for Unity 6+ and URP, designed to extend Game Creator 2 with a clean, trigger-driven pulse scan workflow. Create sci-fi scanning effects that sweep across the world using configurable scan profiles, color controls, cone or radial modes, grid accents, fade-out tails, and optional layer filtering. The module integrates directly into Game Creator 2, allowing you to emit pulses through instructions and react to detected objects using a dedicated On Pulse Detected event. This module is built for creators who want a flexible scan system without locking themselves into a specific object reveal workflow. The scanner handles the visual world pulse, while detected objects can trigger your own logic, materials, shaders, VFX, animations, or gameplay responses through Game Creator 2. Use it for: enemy detection hidden object scanning tech vision effects objective pings environmental analysis stealth gameplay feedback interactable discovery systems The package includes custom inspectors, profile-based setup, controller and responder components, editor polish, and documentation to help you integrate the system quickly into your URP project. Compatibility Unity 6+ URP only Requires Game Creator 2 Not intended for Built-in Render Pipeline Not intended for HDRP Core features World-space pulse scanner effect Radial and directional cone scan support Configurable scan profile system Ring, fill, edge, grid, and intensity controls Fade-out tail when scan ends Layer filtering for affected objects Game Creator 2 instruction support Game Creator 2 event support for detected responders Trigger-based workflow for custom gameplay reactions Custom inspectors and editor polish Included components PulseScannerController PulseScannerResponder PulseScannerProfile PulseScannerRendererFeature GC2 Instructions: Emit Pulse Scanner Stop Pulse Scanner Set Pulse Scanner Profile GC2 Event: Pulse Scanner FX / On Pulse Detected Instruction features Emit pulse from configurable origin and forward direction Optional profile assignment per instruction Duration override Max radius override Optional color override for: Ring Color Fill Color Edge Color Optional wait until finish Profile controls Duration Max Radius Band Width Softness Intensity Fill Opacity Radius Curve Noise Strength Direction Cone toggle Ring / Fill / Edge colors Grid enable, scale, and opacity Edge accent enable, opacity, and thickness Fade Out Duration Layer Filter toggle Affected Layers Responder workflow Lightweight detection component Receives pulse hit notifications Raises Game Creator 2 event on detection Exposes detected target through Trigger Args Suitable for driving custom materials, VFX, shaders, or logic Rendering Uses a custom URP renderer feature Built for URP renderer workflow in Unity 6+ Intended for URP camera/renderer setups Documentation included Setup guide Installation steps Renderer feature setup Profile reference Controller and responder workflow Instruction usage Troubleshooting guide Important notes Requires an active URP Renderer with the Pulse Scanner renderer feature added Best used in projects already using Game Creator 2 logic and trigger workflows Object-specific visual reactions are intended to be handled by the user through triggers, materials, shaders, VFX, or gameplay logic