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Easy UI Assets Box

Easy UI Assets Box · Unity 素材 · 预览图 1

资源介绍

🎨 EasyUIAssetsBox A Unity Editor extension that lets you browse 2,000+ UI assets published on Free Game UI Assets and import only the ones you need — straight into your project, entirely from inside the Editor. Open one Editor window, find the asset you want, click, done. ✨ ✨ WHAT IT DOES 🖼️ Tile Browser — Thumbnail grid with smooth virtualized scrolling, even at 2,000+ entries 🔍 Filter & Search — by asset_type / category / tags, plus live name search ⚡ One-Click Download — Your import settings + auto nine-slice borders, applied on the way in 📦 Batch Download — Multi-select with progress bar and overwrite / rename / skip handling 🌈 Gradient Generator — PNG gradients can be built. 🎭 Combinable UI Shader — Outline + Gradient in one material for Built-In RP and URP 🖼️ ASSET BROWSER Open [Tools > EasyUIAssetsBox > Asset Browser]. The catalog is fetched at startup and rendered in a virtualized tile grid — scrolling stays smooth even with 2,000+ entries. Filter by type, category, or tags, and live-search by name. ⚡ DOWNLOAD & IMPORT Downloaded files land in your project as proper Sprites, using the import settings you defined once in the settings asset: TextureType ・ Read/Write ・ Mipmap ・ MaxSize ・ Compression ・ Filter ・ Wrap For "button" / "panel" assets that ship nine_slice metadata, borders are written to TextureImporter.spriteBorder automatically — drag-and-drop ready for your Image components. 🎭 UI SHADER (Built-In RP + URP) UI_Effect — A unified shader that combines Outline (Outer stroke outside the shape + optional Inner stroke inside the shape, color / width / X-Y offset on Outer, per-stroke textures) and multi-stop linear/radial Gradient. Apply both effects to the same Image at once — outline frames the shape while a gradient fills its interior. Outer stroke mirrors Photoshop "Stroke (Outside)" by expanding the uGUI mesh outward; Inner stroke mirrors Photoshop "Stroke (Inside)" by painting along the shape's inner edge. Helper components (UIOutlineEffect, UIGradientEffect) let you tweak each effect from the Inspector and share a single material automatically. Material configs can be saved as a unified UIEffectPresetSO. 💻 REQUIREMENTS - Unity 2022.3 LTS or later - Internet connection (catalog & binaries are fetched from an external CDN) 📖 DOCS & 💬 SUPPORT 📖 ✦ HOW IT WORKS This package is a downloader / importer that fetches image assets hosted on the Free Game UI Assets servers (catalog API + CDN) and writes them into your Unity project as Sprites. No image files are bundled with this package — the catalog is fetched live the first time you open the asset browser, and individual files are downloaded only when you explicitly click on them. ✦DOWNLOADED ASSET SPECS - Format* PNG (raster, RGBA, 8-bit per channel) - Resolution: 512 × 512 px — uniform across the entire catalog - Catalog size: 1,800+ entries (button / panel / icon / gradation / etc.) - Source: - SVG variants are also available on the server and can be enabled in Settings (disabled by default; UGUI Image does not render SVG natively) ✦ FEATURES - Editor window: Tools > EasyUIAssetsBox > Asset Browser - Settings window: Tools > EasyUIAssetsBox > Open Settings - Browse 1,600+ UI assets in a virtualized tile grid - Filters: asset_type, category, tags, name (live search) - Single & batch download with progress reporting - Overwrite / Rename / Skip handling for existing files - Auto-applied TextureImporter settings (configurable per project) - Auto-applied nine_slice Sprite borders for button / panel assets - Local gradient PNG generator (resolution, direction, interpolation) - Material preset save / load via ScriptableObject ✦ NETWORK USAGE & PRIVACY This tool communicates with the Free Game UI Assets API and CDN to fetch the asset catalog and binaries. The infrastructure provider (Cloudflare) processes the IP address, User-Agent, request URL, and timestamp for those requests. No additional data is sent to any other third party. Full details: ✦ SERVICE AVAILABILITY The backend API and CDN are provided on a best-effort basis by the Free Game UI Assets operator. Reasonable advance notice will be given for major changes, but continued availability is not guaranteed.

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