Hyper Probes - URP Baked Raytracing & Lighting
Unity · 插件
We just launched MIGHTY TASKS, that's right, get infinite depth task hierarchies with Kanban, Gantt, Mindmap and Matrix views all within your editor. Click here to check it out! We have a shiny new website: !!! Click to check it out. 🔥 MIGHTY FPS HEATMAPS Turn Red Zones Green in Minutes Unity 6-ready • URP & HDRP • Add-on for the free Mighty Maps core Latest update: Massively optimized capturing and visualizing engine. Why it’s in every optimisation pass • Instant Hotspots – three views (Origin, Projection, Object) light up slow areas. • Target-FPS Slider – dial 30 / 60 / 120 fps; colours shift live as you tune. • Smart Filters – isolate by time-range, fps range, poly count, or camera-view. • Follow-Sceneview Mode – visualize from the same angle the read was taken. • Zero Setup – import, press Activate, and start fixing. Built in Getting Started guide. Roadmap • Memory Maps – Next up we'll overlay memory usage as a heatmap “Scrolling the Profiler felt like archaeology—Heatmaps showed the culprit in under a minute.” — ★★★★★ Simulated Review (we just launched!) Typical win Boss arena: 18 fps → 120 fps in a single afternoon. Stop hunting; start shipping smooth frames. Works seamlessly with the MIGHTY ecosystem Need the full optimisation flow? Grab MIGHTY TRACKING (79), MIGHTY FPS HEATMAPS ($79) and MIGHTY PORTAL (29) in the MIGHTY PERFORMANCE PACK (127) and save 60. Risk-free Satisfaction Guaranteed Use Mighty Portal in your project for seven days—request a refund and we approve it, even after download. Stop guessing. Paint the problem. Fix the frame rate. From the makers of Mighty Asset Deals Pure C# source, no DLLs – organised under assembly definitions for easy exclusion from builds Editor-only: adds 0 KB and 0 ms to player builds (all work happens inside the Editor) Compatible with Unity 2022.3 LTS, 2023.2 — Built-in, URP, HDRP Requires Mighty DevOps ≥ 1.5.0 (free core) Profiling Features (v 1.0.0) • Origin Heatmap – stamps FPS where the camera stood • Projection Heatmap – projects FPS forward along the view cone • Object Heatmap – ray-casts visible meshes, pins FPS at exact hit points • Live FPS Spheres – 3-D gizmos hover over hotspots inside the Scene view • Timeline Scrubber – isolate any slice of a play-through, watch heatmap animate • Disk-based session logs – save, reload and compare without re-profiling