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FakeLight | Light Beam & Point Light

FakeLight | Light Beam & Point Light · Unity 特效 · 预览图 1

资源介绍

Fakelight works using a simple cone/sphere mesh and a custom hand-crafted transparent shader which runs incredibly fast, even on mobile and VR! Works with the light component, you can easily inherit properties from a light source dynamically! Supports all Render Pipelines (Built-in, URP, HDRP) and GPU Instancing, render hundreds of different lights all in one single draw call! So how to use it? Simply add the FakeLight component to any GameObject whether with or without a light component, and that's it! Documentation WebGL Demo PC Demo PCVR Demo Meta Quest Demo Features: Easy to set-up! Works in Scene View Spot & Point Lights! No number limit! Incredibly fast! Render Pipeline support (Built-in, URP, HDRP) GPU instancing Mobile Support XR Support (Single-pass, Single-pass Instanced, Multi-pass, Multiview) Works with the light component 3D Fog/Smoke Noise to better mimic a true volumetric look Limitations: Not a true volumetric effect, no shadows or cookies :(

FakeLight | Light Beam & Point Light · Unity 特效 · 预览图 3FakeLight | Light Beam & Point Light · Unity 特效 · 预览图 4FakeLight | Light Beam & Point Light · Unity 特效 · 预览图 5FakeLight | Light Beam & Point Light · Unity 特效 · 预览图 6