Zoom It - Zoom & Find Hidden Objects(Complete Game Project)
Unity · 模版
Realistic Car Shaders - URP offers optimized shaders with custom dynamic reflections, delivering real-time reflections even on mobile devices! Perfect for vehicles and many other props. Test the best looking shaders in an interactive scene, under different conditions and lighting. Tested on Unity 2022.3, Unity 2023.2, Unity 6.0, and Unity 6.1, and confirmed to works without any problems. It may also work on other versions too, but it does not work on Unity 2021.x and older versions! Adaptive Probe Volume (APV) lighting only supported on Unity 6.x! Deferred rendering is not supported, however, there is a workaround to make the materials work with Deferred rendering: set the materials Render Queue to Transparent mode. Demo scenes are using the New Input System and Text Mesh Pro. Does not support Unity’s built-in reflection features such as Reflection Probes or Cubemaps. Instead, it uses a custom solution. This asset features a custom reflection system that delivers near real-time reflections, even on mobile devices. You can also control the reflection update rate to optimize performance. Online Documentation: Documentation.pdf Contain the following shaders: Car-Body Cameleon Car-Body Diffuse & Decal & Pearl Car-Body Diffuse & Decal Car-Body Diffuse Car-Body Simple Car Lamp Blured Wheel Glass Diffuse & Decals Glass Diffuse Glass Simple Metals Multi Surface Multi Surface Simple Contains multiple car body shader variations for different quality levels. Fetures: Custom realtime reflections (even on mobile devices!) Chameleon car paint Holographic car paint Pearlescent & Metallic paint Carbon materials included Car Glass material (also good for car grilles, fences and more) Car & Glass damaged materials Gold & Platin materials included Support for transparent PNG decals Wheel bluring effect (demonstrated in a simple drag racing scene) Car light effect Multiple car shader variations for different quality levels Multiple surface types can be made with these shaders Alcantara, Fabric & Leather materials are included The diffuse texture can be used to add non-paintable and non-reflective parts to the car's body. This feature is perfect for adding effects like rust, dirt, damage, scratches, and more to your vehicle’s body. Bumped reflections add extra detail to your vehicle’s surface, such as an “orange peel” paint effect or water droplets. They’re also ideal for creating bumped, paintable wood floors in interior building scenes. Glass shaders work well with transparent textures, such as a car’s grille, fences, etc. These shaders are not limited to vehicles, you can use them for anything you want. They work great on props, furniture, glass, and more. It all depends on your creativity. However, when used on flat surfaces, shadows can sometimes look odd. With this asset you get access to the following (paid) 3D models for free: Bavarian Sports Car GYM Fan Low Poly Ceiling Fans Low Poly *This asset does not include any vehicle physics controllers. Please check the demo video descriptions to see which other assets, if any, were used in creating the videos. Check out my Other Assets (mostly car sounds and tools). May not be available to respond to messages during weekends and holidays. - 13 Shaders, from which are: 5 made for vehicle paint (simple and complex shaders) 3 made for glasses (simple and complex shaders) 1 made for metals (aluminium, stainless steel, etc) 2 made for multiple surface types (plastic, leather, fabric, wood, etc) 1 made for wheel blur effect 1 made for car lights (headlights, taillights and more) - 194 premade ready to use materials - 78 textures (37 are normal maps) - 2 Demo scenes - 3 meshes: Bavarian Sports Car GYM Fan Low Poly Ceiling Fan Low Poly