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Gita Assets

FS Shooter System 2

FS Shooter System 2 · Unity Plugin · Preview 1

Asset description

Create dynamic, tactical third-person shooters in Unity with smart AI, built-in weapons, and modular integration. This system provides everything you need to build responsive ranged combat, from cover-based firefights to authored enemy encounters. Whether you're making a full-scale third-person shooter or an FPS, this system gives you the tools to bring it to life. Quickstart | Documentation | Tutorials | Discord Key Features 6 Built-in Weapons - Pistol, Rifle, Sniper, Bazooka, Arrow, and Grenade, ready to use out of the box. Easily create custom weapons with your own stats without writing any code. Tactical Cover System - Both the player and AI can take cover behind obstacles, peek out, and fire tactically. Advanced Enemy AI - Enemies make strategic decisions, searching for optimal cover based on line of sight, distance, and angle of attack. Flanking System - If the player stays in cover for too long, AI units will flank from alternate positions, forcing players to remain mobile. Authored Enemy Behaviors -Design cinematic or challenging encounters by assigning specific behaviors and actions to AI in different zones or moments. Modular Integration with other FS Systems - Seamlessly works with other FS Systems like Melee Combat System, Parkour and Climbing System, Inventory System, etc. This asset uses royalty-free sound effects from Pixabay and fonts licensed under the SIL Open Font License (OFL) 1.1. See the Third-Party Notices.txt file in the package for details. 6 Built-in Weapons - Pistol, Rifle, Sniper, Bazooka, Arrow, and Grenade, ready to use out of the box. Easily create custom weapons with your own stats without writing any code. Tactical Cover System - Both the player and AI can take cover behind obstacles, peek out, and fire tactically. Advanced Enemy AI - Enemies make strategic decisions, searching for optimal cover based on line of sight, distance, and angle of attack. Flanking System - If the player stays in cover for too long, AI units will flank from alternate positions, forcing players to remain mobile. Authored Enemy Behaviors -Design cinematic or challenging encounters by assigning specific behaviors and actions to AI in different zones or moments.

FS Shooter System 2 · Unity Plugin · Preview 3FS Shooter System 2 · Unity Plugin · Preview 4FS Shooter System 2 · Unity Plugin · Preview 5FS Shooter System 2 · Unity Plugin · Preview 6FS Shooter System 2 · Unity Plugin · Preview 7FS Shooter System 2 · Unity Plugin · Preview 8FS Shooter System 2 · Unity Plugin · Preview 9FS Shooter System 2 · Unity Plugin · Preview 10FS Shooter System 2 · Unity Plugin · Preview 11FS Shooter System 2 · Unity Plugin · Preview 12FS Shooter System 2 · Unity Plugin · Preview 13FS Shooter System 2 · Unity Plugin · Preview 14FS Shooter System 2 · Unity Plugin · Preview 15FS Shooter System 2 · Unity Plugin · Preview 16FS Shooter System 2 · Unity Plugin · Preview 17FS Shooter System 2 · Unity Plugin · Preview 18