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Gita Assets

Mobile Traffic Truck — Semi Truck + Tanker Trailer

Mobile Traffic Truck — Semi Truck + Tanker Trailer · Unity Model · Preview 1

Asset description

A game-ready semi truck and tanker trailer pack, built low-poly and fully LOD'd for dense city traffic — light enough to run alongside hundreds of vehicles on mobile, and clean enough to put in front of the camera in a garage or showroom scene. Originally built for the Mobile Traffic System, it works standalone in any project. Drop it into city traffic, highway scenes, logistics and delivery gameplay, truck simulator or parking games. 🚚 What's Included Truck head — 5,894 / 4,353 / 2,748 tris (LOD0 / LOD1 / LOD2) Tanker trailer — 7,232 / 5,634 / 3,686 tris Trailer — 2,098 / 1,796 / 1,026 tris Hangar / garage — 4,506 tris 3 wheel types — 1 front, 2 rear 🎨3 Looks Per Model Every vehicle model ships in 3 visual styles, each with its own ready-to-use prefab. One of the three is a customizable paint look: the body colour is driven straight from the albedo slot, and paintable materials are masked and kept separate from the non-paintable ones — so you can recolour the truck without touching glass, chrome or trim. 🧱 Meshes & UVs Non-mirrored, non-overlapping, fully unwrapped UVs on every semi truck model — clean enough for custom liveries, decals and company branding The hangar uses tileable textures with overlapping UVs to keep its footprint small 🖼️ Textures & Materials 10 PBR texture sets, supplied at 2K and 4K Unity Standard shader, with metallicSmoothness textures and normal maps Still holds up at 1K if you need to cut memory further on mobile 📦 Ready To Use Prefabs for every visual style Headlights, brake lights, turn signals and reverse lights already wired up Presentation scene included, usable as a garage or showroom 1 post-processing profile for the garage scene (desktop only — not recommended on mobile) 🚦 Works With Mobile Traffic System One-click setup inside the Mobile Traffic System. The truck and trailer are handled as an articulated vehicle, so they follow your waypoint network and corner correctly with no extra configuration. Want the full city? The Complete City Traffic & Pedestrian System bundle pairs the traffic engine with our pedestrian system. Also works standalone with any vehicle controller. 💬 Support Connect With Us: IMPORTANT! Please include your Unity Asset Store invoice number in your first message. If you are interested in other assets made by GLEY visit our Asset Store Page Models and polygon count (triangles) Truck head — LOD0 5,894 / LOD1 4,353 / LOD2 2,748 Tanker trailer — LOD0 7,232 / LOD1 5,634 / LOD2 3,686 Trailer — LOD0 2,098 / LOD1 1,796 / LOD2 1,026 Hangar — 4,506 (no LODs) Wheels — 3 types (1 front, 2 rear) Minimum polygon count: 1,026 tris (trailer, LOD2) Maximum polygon count: 7,232 tris (tanker trailer, LOD0) LOD information: 3 levels (LOD0–LOD2) on every vehicle model. The hangar has no LODs. Number of meshes: 11 FBX models — truck head, tanker, trailer, hangar, 3 wheel types, and separate light meshes for each vehicle. LOD variants are contained inside each body FBX. Number of prefabs: 27 — 10 ready-to-drop complete prefabs (3 truck head looks, 3 tanker looks, 3 trailer looks, 1 hangar) plus 17 component prefabs for bodies, wheels and hangar lights. Number of materials: 32 Textures Number of textures: 50 — 39 for the vehicles, 11 for the hangar Texture dimensions: 4096×4096 and 2048×2048. Still look good at 1K if you need to cut memory on mobile Maps: albedo, metallic/smoothness, normal, emission Materials and shaders Unity Standard shader, PBR workflow 3 looks for every vehicle — clean paint, dirty, and decal — each with its own prefab and material set The paint look is fully customizable: body colour is driven from the albedo slot, and paintable materials are masked and kept separate from non-paintable ones, so the body recolours without affecting glass, chrome or trim UV mapping: Yes Semi truck models use non-mirrored, non-overlapping, fully unwrapped UVs — suitable for custom liveries and decals The hangar uses tileable textures with overlapping UVs Rigging: No Animation count: 0 Also included Presentation scene, usable as a garage or showroom 1 post-processing profile for the garage scene — not intended for mobile devices

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