Cannon Smash: 3D Physics Puzzle – Complete Game Template
Asset description
Links: Document, Direct Play(WebGL), .apk With Unity guided Ai Skills. Cannon Smash: 3D Physics Puzzle Template is a complete Unity 6 (URP) mobile game from MultiTech Studio. Players aim a cannon, fire, and smash stacked jars, cans, stones, boxes, ice, and TNT so physics chain reactions clear the stage. Core gameplay Aim with touch or mouse; the cannon uses ballistic aiming (Cannon) and a move budget per level Smash jars, cans, stones, boxes, ice; and moving / rotating tables Multi-stage levels, opening rocket volleys from win streaks or a pre-level rocket booster First-run gameplay tutorials (wormhole, blockers, tables, tint holes, staged levels) 1000 authored JSON levels plus a loop list after the last unique level Editor Level Generator to load/edit/save those JSON layouts Meta & retention systems 5 lives, 30-minute refill, unlimited-life timed IAP payloads Coins + shop (coin packs, bundles, No Ads) Pre-level rocket booster; Ego fail offer (+moves for coins or a rewarded ad) Streak rockets at level start after wins Home / shop / settings, haptics, Rate Us, local remote-config JSON + AB test hooks Monetization ready Google AdMob (optional): banner, interstitial (win / fail), rewarded (extra lives, Ego +3 moves). Google test IDs on ProjectSetupData Unity IAP (MT_IAP): coins, No Ads, starter/bundles, fail offer. Placeholder IDs com.multitechstudio.cannonsmash.* No Ads purchase calls AdsControl.RemoveAds() / HasNoAds Do not ship leftover production keys. Replace test IDs and IAP IDs before store release Developer-friendly architecture Namespace MultiTechStudio.CannonSmash.* JSON level data (not a hidden binary-only format) Tools → MultiTech Studio → Cannon Smash → Project Setup (ProjectSetupData in Resources) Unity version: 6000.3.8f1 Render pipeline: Universal Render Pipeline (URP) 17.3 Platforms: Android, iOS, Standalone (touch + mouse). Emphasize mobile Input: Pointer aim (Input.mousePosition — works for touch as mouse) UI: uGUI + TextMesh Pro Animation: Animator + optional DOTween (MT_DOTWEEN) Physics: 3D Physics (cannonballs, breakables) Created in URP, After changing material it will works in all pipeline.