HTrace: Ambient Occlusion V2 URP
Unity · Special effects
DEMO | Documentation | Discord Works from version 2022.3 to Unity 6.7+ Create polished 2D sprite effects in seconds, no shader writing required! What's flexisprite? FlexiSprite is a massive all-in-one sprite effects toolkit built for everything from simple hit flashes and outlines to animated dissolves, wind, water reflections, holograms, stylized materials, UI effects, and any look that's a combination of 120+ effects How many effects are there? Effects can be combined and reordered inside a flexible effect stack, turning more than 120 individual effects into a virtually unlimited library of custom results. ⚡One step setup: just add an Animated Sprite Shader component to your sprite! 🎮 TRY BEFORE BUYING -> WebGL Demo Link 📖 SETUP AND DOCUMENTATION -> Documentation No shader writing required No Shader Graph required Inspector-based effect workflow Ready-to-use presets Reorderable effect stack Extensive settings for advanced customization Coding is optional, with a complete runtime C# API available when needed 🧩WHY CHOOSE FLEXISPRITE? Main Features 120+ combinable effects for virtually unlimited visual possibilities Up to four masks per effect, no other tool comes close to this versality and performance Reorderable effect stack for fine-tuning results Animated shader parameters with a dedicated animation tool Technical and compatibility SpriteRenderer, UI, and 3D sprite workflows Built-In, URP, partial HDRP, and URP 2D Lighting support 25 ready-to-use sprite shader variants Runtime C# API for gameplay-driven effects Mobile and WebGL-friendly packed texture workflow Texture baking for projects that need simpler runtime rendering Sprite Atlas support Presets, setup tools, and pipeline migration tools Ongoing compatibility updates for current and upcoming Unity releases FlexiSprite provides one consistent workflow for creating, animating, controlling, optimizing, and reusing sprite effects throughout an entire project. Use it for: Characters and enemies Foliage and environmental animation Combat feedback and status effects Collectibles and interactable objects Dissolves and scene transitions Stylized materials Pixel-art effects UI images and interface feedback 2D Lit sprites Sprites placed in 3D scenes Runtime-controlled visual effects ADVANCED MASKING FlexiSprite includes a built-in global masking system. Each effect can use up to four masks, giving you far more control than a traditional single-mask shader workflow. Masks can be used to: Restrict effects to specific sprite regions Combine several differently masked effects Build layered damage, dissolve, glow, or recoloring systems Reuse masks across effects Create complex results without editing the original texture ANIMATION AND RUNTIME CONTROL FlexiSprite was designed around both animation and gameplay integration. Animate shader parameters Create personalized effect animations Trigger effects from gameplay Modify effect settings through C# Control colors, strengths, speeds, masks, and other parameters at runtime Update only the necessary effect data Build reusable effects for characters, abilities, damage feedback, UI, and environments You can use FlexiSprite entirely from the Inspector or connect it to larger gameplay systems through its runtime API. ALL MAJOR RENDER PIPELINES SUPPORTED FlexiSprite includes dedicated variants for: Built-In Render Pipeline Universal Render Pipeline URP 2D Lighting High Definition Render Pipeline Unlit SpriteRenderer workflows UI workflows 3D-lit sprite workflows with lighting and shadows 25 SHADER VARIANTS FOR MAXIMUM VERSATILITY The included shader variants cover a wide range of use cases instead of forcing every sprite into one rendering setup. Supported workflows include: SpriteRenderer Unity UI Unlit sprites URP 2D Lit sprites Sprites interacting with 3D lighting Sprites receiving light and shadows Built-In Render Pipeline URP HDRP Mobile and WebGL-oriented packed textures PERFORMANCE AND SHIPPING TOOLS FlexiSprite includes several options for adapting effects to different platforms and project requirements: Mobile and WebGL-friendly packed texture workflow Efficient code and shader partial updates Texture baking Sprite Atlas support Pipeline-specific variants Optional pipeline-specific demo packages Migration and setup utilities Complex effects can remain fully dynamic, while finished visuals can be baked into textures when runtime flexibility is no longer required. 🛠️INCLUDED TOOLS Reorderable effect stack Global effect masking system Up to four masks per effect Animated shader parameter system Personalized Animation tool Texture baking tool Gradient creation tools Runtime C# API Preset system Setup utilities Render pipeline migration tools Sprite Atlas workflow Optional pipeline-specific demo scenes 🎨FULL LIST OF 120+ EFFECTS Color, Recoloring, and Stylization Strong Tint Add Color Alpha Tint Hit Effect Negative Greyscale Color Replace LUT Replace Hue Shift Add Hue Saturation Brightness Contrast Split Toning Posterize Poison Frozen Metal Camouflage Rainbow Black Tint Palette Swap Color Grading Sepia Thermal Vision Recolor RGB Color Cycle Health Tint Retro Palette Outlines, Glow, Lighting, and Shadows Bloom Ping Pong Glow Outline Inner Outline Texture Outline Rainbow Outline Distort Outline Glow Shadow Soft Shadow Directional Outline Outline Only Gradient Outline Anim Outline Thickness Selection Highlight Gradient Radial Gradient Color Ramp Fake Lighting Cloud Shadows Motion, UV, and Distortion Pixelate Wave Twist UV Distort Full Distort Directional Distort UV Scroll Rotate Squeeze Squish Wiggle Wind World Tiling UV Scale Offset UV Scroll Overlay Shockwave Sine Scale Heartbeat Breathing Liquid Wobble Flip Book Blend Motion Smear UV Bend Point Texture, Blur, Noise, and Screen Styling Chromatic Aberration Dithering CRT Scanlines Vignette Sharpen Gaussian Blur Directional Blur Curl Noise FBM Noise Smooth Pixel Art Halftone Checkerboard Voronoi Crackle Dissolves, Fades, and Transitions Dissolve Glow Dissolve Source Dissolve Directional Fade Directional Glow Fade Full Alpha Dissolve Radial Wipe Blinds Diamond Dissolve Scanline Dissolve Spread Fade Pixel Dissolve Spiral Wipe Hex Dissolve Burn Direction Animated and Special Effects Hologram Glitch Flicker Shine Smoke Flame Enchanted Shifting Shift Rainbow Overlay Water Reflection Energy Aura Global Smoke Holographic Card Charging Ability Blueprint Ghosting Gameplay, UI, and Trail Effects UV Visualize X-Ray Silhouette Minimap Ping Dialogue Emphasis Trail - Speed Color Trail - Afterimage Trail - Rainbow ⚙ OPTIONAL DEMO PACKAGES Pipeline-specific demo scenes are included as optional packages: Built-In Lit demos URP demos URP 2D Lighting demos HDRP demos 💬 SUPPORT AND CONTINUED UPDATES Dedicated Discord server Feature requests are welcomed Help with basic project integration Support for Unity 2022.3 LTS through Unity 6.7+ Active maintenance with newer Unity versions in mind Third-party notices: This asset uses Super Crawler by fsuarez913 under a 100% Free / personal and commercial use license; selected OpenGameArt textures under CC0/Public Domain; and Stone Tiles 02 under CC0/Public Domain. See Third-Party Notices.txt in the package for full details. Audio used in the promotional trailer is not included in the Unity package. Restricted demo-showcase-only content: FFF Forward, metaltile1.png, fire2.png, and CADhatch water normal textures are included only for demo showcase materials and are not licensed as reusable production assets through this package. Customers may not reuse, extract, modify, redistribute, resell, or include those restricted demo-showcase-only components in their own projects unless they obtain their own rights from the original source or independently comply with the original license.