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Rigging, Mesh Editing, Blendshape Creation for Crystal Character Creator

Rigging, Mesh Editing, Blendshape Creation for Crystal Character Creator · Unity Plugin · Preview 1

Asset description

Bring character and equipment editing directly into Unity. This Crystal Character Creator Add-on extends Crystal Character Creator with an in-editor toolset for rigging, weight painting, mesh cutting, mesh splitting, mesh merging, and blendshape creation. Many character workflows still require switching between Unity and external DCC tools just to fix weights, adapt outfits, separate mesh parts, clean up equipment, or create shape variations. This add-on moves much of that work into the Unity workflow you already use for fitting, managing, and testing characters. Work directly in the Scene view. Inspect meshes, adjust rigging, paint weights, cut geometry, prepare modular clothing pieces, and create blendshapes without leaving Unity. ===| 💬 DISCORD | 📖 DOCUMENTATION | 🎥 VIDEO TUTORIALS |=== Rigging and Weight Painting Edit and correct skinned meshes directly inside Unity. Use the rigging and weight painting tools to inspect existing skin weights, transfer body weights to equipment, replace equipment bones with a matching character bone subset, create and edit bones, and paint weights in the Scene view with live visual overlays. This is useful for adapting outfits, fixing deformation issues, preparing equipment for characters, and reducing the need to export assets back and forth between Unity and external tools. Mesh Cutting, Splitting, and Merging Prepare and modify mesh regions inside Unity. The mesh editing tools allow you to select, cut, split, delete, and organize parts of a mesh. This supports common modding, kitbashing, and outfit-preparation workflows where equipment needs to be cleaned up, separated, adapted, or turned into modular clothing pieces. Use it to remove unwanted mesh sections, split clothing into parts, separate accessories, prepare equipment variants, or clean up meshes before fitting them to a character. Blendshape Creation and Editing Create new character and equipment variations from sculpted mesh changes. The blendshape tools allow you to turn edited mesh states into real blendshapes, edit existing blendshapes, rename them, and build new shape variations for character customization, body morphs, facial expressions, corrective shapes, or equipment fitting. This makes it easier to support character variation directly inside the Unity-based character pipeline. Built for Unity Character Workflows The add-on integrates with the Equipment Fit Sculptor and expands Crystal Character Creator into a more complete authoring environment for Unity-based character and equipment pipelines. Instead of constantly switching tools, exporting meshes, importing changes, and checking results again in Unity, you can keep more of the character creation process inside one familiar editor. Less context switching. Less external tool dependency. More direct control inside Unity. Key Features Optional add-on modules for Crystal Character Creator Integrated directly into the Equipment Fit Sculptor workflow Bone rigging and bone editing inside Unity Scene view bone visualization Unity handle support for moving, rotating, and scaling bones Bone weight painting with live heat-map overlay Selected-bone and dominant-weight overlay modes Symmetry support for weight painting Import existing mesh weights into editable mesh assets Transfer body weights to selected equipment meshes Transfer body weights to all loaded equipment Auto-rig equipment to a character bone subset Replace equipment bones with matching character body bones Create new bones and insert bones into existing chains Remove bones from skinned meshes with weight remapping Mesh cutting, face deletion, splitting, and mesh region editing Mesh selection painting with symmetry support Create editable cutting mesh assets Blendshape creation from sculpted mesh edits Edit and rename existing blendshapes Create editable blendshape mesh assets Works with character body meshes and equipment meshes Supports cross-rig equipment correction workflows Prefab-aware generated mesh asset workflow Designed for Addressables-friendly equipment pipelines Delivered as optional editor modules / separate DLL-friendly add-ons Compatibility Requires Unity Editor Version 6 LTS or higher Requires Crystal Character Creator Version 1.2.0 or higher Works with SkinnedMeshRenderer based characters and equipment Intended for editor-time authoring, not runtime mesh editing Use Cases Rigging clothing to a character Fixing bad or missing equipment weights Preparing cross-rig outfits Creating modular clothing pieces Cutting or splitting equipment meshes Creating body and equipment blendshapes Kitbashing and modding character assets inside Unity Requires Crystal Character Creator Version 1.2.0 or higher Requires Unity Version 6 LTS or higher

Rigging, Mesh Editing, Blendshape Creation for Crystal Character Creator · Unity Plugin · Preview 3Rigging, Mesh Editing, Blendshape Creation for Crystal Character Creator · Unity Plugin · Preview 4Rigging, Mesh Editing, Blendshape Creation for Crystal Character Creator · Unity Plugin · Preview 5