Visual Engine Integration for Game Creator 2
Asset description
This integration package bridges The Visual Engine (BOXOPHOBIC) and Game Creator 2 (Catsoft Works), letting you drive your environment entirely from GC2's visual scripting system, no custom code required after installation. With this package you can tie environmental storytelling directly to gameplay. Trigger a snowstorm when the player enters a cursed zone. Fade in rain as tension builds during a boss fight. Swap seasons as part of a puzzle mechanic. Every Visual Engine parameter season, wetness, rain intensity, snow coverage, wind power, wind frequency, and wind direction is exposed as a native GC2 instruction, condition, or event. Suitable for any genre that benefits from dynamic environments, open-world RPGs, survival games, horror, puzzle, and narrative adventures. 14 GC2 Instructions - set or smoothly transition Season, Wetness, Rain Intensity, Snow Amount, Wind Power, Wind Frequency, and Wind Direction. 5 GC2 Conditions - compare Season, Wetness, Snow, Wind Power, and Rain Intensity against thresholds. 4 GC2 Events (Triggers) - fire on season change or when Wetness, Snow, or Wind crosses a threshold (crossing-up and crossing-down). Weather Preset system - ScriptableObject snapshots for all TVE parameters; apply instantly or transition smoothly from GC2. Smooth transitions - all numeric parameters support configurable duration and AnimationCurve easing.