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Gita Assets

N5: School Boys and Girls

N5: School Boys and Girls

Asset description

Dear my friends, After a period of experiencing the default physics simulation tools and various free tools, I have realized that the physics simulation needs improvement to provide a better experience for users. For this reason, I have decided to use Magica Cloth 2. If you do not use Magica Cloth 2, you can still utilize the character; however, you will need to set up the physics simulation for the cloth and hair using your own tools. Please note that to activate the physics simulation for the character, you will need Magica Cloth 2. Kindly follow the instructions below to proceed with the activation: Active Magica Cloth 2 on characters --------------------------------------------------------------------------------- Character overview: High school students, characterized by their innocence and enthusiasm, often appear in neat uniforms, carrying heavy backpacks filled with knowledge. The boys typically stand out with their energetic nature, often participating in sports activities despite the pressures of academic life. Meanwhile, the girls, with their elegance and gentleness, play essential roles in the school's cultural and artistic events. Despite their differences, both share the same dreams and aspirations, exploring the vast world that lies ahead together. --------------------------------------------------------------------------------- How to use N5 Character Guidelines How to using Unity Face Capture The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below: Window -> Package Manager. Shader Graph To avoid get error log "inputValue" so please following: Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done You should open Overview scene to find out features of character package You can find Face Morphs/Blendshapes on Head Morphs in this package. Feel free to learn more about characters and make a questions on my [My Discord] --------------------------------------------------------------------------------- Special thanks to EZSoftBone for making the hair and Prop physic smoother --------------------------------------------------------------------------------- All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts. Props physic on character clothes setup physic ready with demo script of Dynamic Bone This character has over 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes. 03 elve ear blenshapes), 02 hair styles can use for both male and female characters 78 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes, 03 elve ear blenshapes) Male and Female character rigged with same skeleton (UE5 Manny simple skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l) Male and Female head same scale so you can share Hair/Hat Blending/Mixing color/textures on Materials Makeup Face/Hair/Eyes/Lips Cloth and Jiggle physic setup ready Number of textures: 134 Texture dimensions: 2048 -4096 Polygon count of [Model Name]: 20k -40k Minimum polygon count: 20k Maximum polygon count: 40k Number of meshes/prefabs: ~6 Rigging: Yes Animation count: 0 Animation type list UV mapping: Yes LOD information (count, number of levels): No Types of materials and texture maps (e.g., PBR): PBR Package compatiable with Unity 6.x HDRP, URP and BiRD Requires Magica Cloth 2 to enable physics simulation

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