PIDI - COSY:风格化草、杂草与野花捆绑包
Unity · 模型
KT Anime Grass turns your URP scene into a living, hand-painted anime meadow. Walk through it and the grass bends and parts around your character in real time. Wind ripples across the field in soft cluster-waves, the ground tint flows beneath the blades, and a single Grass Manager lets you tune everything live — no per-material setup. ■ Features - Reactive grass — real-time bend, shrink & erase around the player - Procedural wind with cluster-based waves - 5-color ground tinting — grass roots blend seamlessly into the terrain - Season presets — Spring / Summer / Autumn / Winter / Magic, one click - Distance culling & progressive thinning for solid performance - One-click editor workflow — Create Terrain → Register Details → Grass Manager → Slope Auto-Paint - Mesh generators (Quad / X-Cross / Triple-Cross, base-pivot) - 4 grass shaders (Procedural / Textured / Billboard / Simple) + Terrain Lit - Bonus anime environment shaders — stylized Sky, Water, Clouds & Distant Ground - Demo scene included, 100% self-contained ■ Technical - Unity 6 (6000.3.10f1) / URP 17.3 (Forward) - Terrain Detail-based, single global shader-parameter bus - English + Japanese inspector labels & tooltips ■ AI Disclosure Textures are AI-generated. All code, shaders, and meshes are hand-made. ``` ■ Shaders (5, URP / Forward) - Procedural Grass / Textured Grass / Billboard Grass / Simple Grass / Terrain Lit - #pragma target 3.5, mobile-friendly, no per-material setup ■ Meshes / Prefabs - Mesh generators: Quad / X-Cross / Triple-Cross (base-pivot) - 60+ grass prefabs, 15+ flower prefabs, environment effect prefabs - Polygons per blade: 2–20 (selectable) ■ Textures - AI-generated grass & flower textures + procedural noise - PNG, UV mapped ■ System - Terrain Detail-based placement, single global shader-parameter bus - Distance culling, progressive thinning, 5 season presets ■ Requirements - Unity 6 (6000.3+) / URP 17.3 (Forward) — URP only, not Built-in / HDRP URP only — Forward rendering path. Not compatible with Built-in Render Pipeline or HDRP. Tested on Unity 6 (6000.3.10f1) / URP 17.3.