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Destroyed Buildings and Debris Pack

Destroyed Buildings and Debris Pack · Unity 模型 · 预览图 1

资源介绍

___________________________________________________________________________________ Version 2.0 — Destroyed City Generator This major update introduces a new procedural city generation tool designed to give you a strong starting point when building your environments. It allows you to quickly create a large destroyed-city foundation using the buildings and debris included in the pack. 📖 User Guide -> Download ___________________________________________________________________________________ Compatible with URP, HDRP and Built-in out of the box. This package contais 93 prefabs that allows you to build completely devastated cities, making it an excellent choice for post apocalyptic and war themed games. A demo scene is also included (same one from the images), showcasing the assets in use. Some of the building have interiors (only the ones that are not destroyed), the doors and other details like air conditioning and eletric boxes are not part of the same mesh as the building, they are child objects. This allows you to add/remove/replace them to create more building variations. The ensure the best performance, each object comes with 3 LODs, which drastically improves the framerate by reducing the polycount of buildings that are far away. Also, each building has only 1 material, lots of objects even share the same material, this contributes a lot for draw calls optimization. All the FBX files are included, this means you can import them to your 3D software and make modifications and adjustments if necessary. Topology: LOD0: Each building has on average 15k to 25k triangles, the most complex one have 32k triangles. LOD1: On average 70% less geometry than LOD0. LOD2: On average 70% less geometry than LOD1. Textures: 4k resolutions diffuse, metallic, roughness and normal maps. (The package also includes a custom shader that accepts all these maps).

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